So, what would you buy?
So, what would you buy?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I think there going to do Elite Units of the East or something in that vain.
I would probably buy it.
The Update, 3rd December: For those of you hoping to see an Elite Units of the East pack too, we'd encourage you to watch this space.
Last edited by Tsavong; 12-03-2009 at 21:17.
Huh, I hadn't really thought of a lighhearted pirate DLC. Could be cool to have some sort of mini campaign like that. I'm convinced, sign me up!
I do think the big wars of the era are greatly underdone, though. A more serious effort to portray the War of Spanish Succession or Seven Years War would be great. Or a closer look at Frederick the Great, for instance.
I'd go for an expanded map or a Switzerland.
However all that's peanuts if they release the modding tools they promised us...![]()
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
I think some of these fit the idea of "DLC" better than others, if we're talking about fairly low-priced downloadable content to expand the game.
For example, the "Caribbean Pirate Mini Campaign + Pirate Units" might not be too hard to do easily and quickly, because there are already pirates and pirate territories, and they operate within the existing game map. This would be very similar to the Native American DLC they've already released. I would be more interested in buying a Pirate mini-campaign than I was for the Native American campaign (which I didn't buy, partly because the premise seemed silly).
The "New Factions(Swiss Confederation, etc)" is on a different level, if we're talking about something added to the grand campaign. It would involve re-balancing *all* the existing campaign factions against each other, with lots of play testing, even if the map wasn't expanded beyond what it is now. This would apply to the "All of N America Map" also, if it involves adding new native factions.
Re-balancing the entire grand campaign is a tall order, with the risk of breaking the core game if it isn't done just right. It's why (I assume) the BI expansion for Rome was such a major re-write of the campaign and sold as a separate expansion, and why the Kingdoms expansion for M2TW never went back and updated the M2TW grand campaign. There are similar problems with "More Detailed Maps" if that means more roads and towns with buildings, because now you're into a major re-write of the core game engine. The campaign AI can barely handle the existing level of detail.
I may be wrong, but I don't think we're going to see anything more than a few new units, maybe one more mini-campaign (that doesn't touch the grand campaign) as DLC for this game. The actual "expansion" for ETW that makes major changes to the main campaign, similar to what BI was for Rome, is called "Napoleon:TW".
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
The Swiss units are in the game but the faction just isn't. Would be fun if CA added a ability for them to lend you money and you have to pay interest on it.:)
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
You know the poll really should have been multiple choice...
It really isn’t an either or proposition.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Can you use your mod powers for that?
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I am afraid that mine are not powerful enough to do that.
Maybe one of the guys with green names can.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I'd like Pirate campaign. It'd be awesome if ships could carry more treasure, the cash you get from capturing a ship barely covers your repair bills if it was a hard/big fight. But I'm not sure how pirate factions could have land units, it just wouldn't fit.
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
Pirate crews were usually about double what you would find on a standard ship.
That is not reflected in the game.
Also if you consider men like Morgan were Buccaneers and more pirate than privateer you may also note that they captured cities, islands, and sacked Panama.
They had cavalry.
In fact they were the first to use the flintlock in battle.
They may have been a rabble but they were efficient at killing.
Had they been organized and worked together it would not have been an easy task to get rid of them.
As it was they were hard enough.
Oh! And the most I ever made out of prize money from a single sea battle was just short of 16000.
![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Yeah, I hope Fishpants or Jack can make it happen :).
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I would definetely buy DLC to expand the grand campaign (N. or S. America, Africa, even the Moon for all I care)
Last edited by peacemaker; 12-07-2009 at 00:26.
Anything Except more mini campaigns and units, more more more for the grand campaign, i don't care when they discovered australia, I want to fight over it!![]()
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
I'd just be happy to have the super provinces split up I really shouldnt be able to take out france in less than three battles.
You know I would like and buy a DLC that just provided new models and skins for the Line Infantry unit as its the unit I use the most it would be nice got it to get some love.
Such as giving each playable faction that uses Line Infantry a unique model and skin or something along that line.
For Britain they could probably us the 33rd Foot heh
Uh I don't think it's possible to add new parts to the map for DLC. Not sure why people don't realize that.
THat would mean CA would have to go in and, add new regions, towns, etc. and make sure that they are balanced properly for the area they are in.
With the DLC units, thos are simply elite units to begin with.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
I'd be interested in detailed and expanded maps. Maybe as an ETW expanded or "Marathon" campaign.
One of my turn offs in ETW is the size of the provinces. It makes it quite easy to capture what constitutes an entire country in one battle -which I find less rewarding (never mind realistic) than, say EU3.
Since ETW came out I've ummed and ah'd over whether what the map calls "France" or "Spain", never mind the perenial compromise-too-far that the Italian peninsular is in TW games, is really appropriate in terms of offering the balance of realism and gameplay I expect/hope for from a TW game. Maybe for this reason I find a campaign as one of the Central european powers the most interesting?
Bookmarks