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Thread: Minor Modding Project

  1. #1

    Default Minor Modding Project

    So, I've had an idea rolling around for some time now about playing a very in depth game as the Seleucids, with intensive house-rules and lots of roleplaying, but for this I'd need to make some minor changes to my game.

    Essentially:
    1) Changing the Spartan agoge trait
    2) Changing the Thureophoroi and their heavier variants stats (basically, modding them to be closer to the Roman heavy infantry, which means less unit upkeep, better discipline and things like that)

    3) This is more of a savegame modding thing but is the most important for what I have in mind. Is it possible, during a game, to edit your save to take a stack of units and put them under the control of another faction? Say you as the Seleucids had a stack of units, could you edit your savegame such that when you load it up again, this same stack now belongs to the Ptolemies, for example?

    Thanks in advance,
    Victor

  2. #2
    Member Member Hax's Avatar
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    Default Re: Minor Modding Project

    1) Changing the Spartan agoge trait
    Looks for data/export_descr_character_traits, data/export_descr_vnvs_enums, and data/text/export_vnvs.

    2) Changing the Thureophoroi and their heavier variants stats (basically, modding them to be closer to the Roman heavy infantry, which means less unit upkeep, better discipline and things like that)
    Look for data/export_descr_units.

    What kind of changes, exactly, did you have in mind?
    This space intentionally left blank.

  3. #3

    Default Re: Minor Modding Project

    The changes involve a bit of alternate history.....essentially, the Spartan agoge would represent the equivalent of the Hellenic world's premier military academy with the same rigorous focus on athletics as it's historical counterpart, but with leadership, tactics and such thrown in for good measure. So, the trait change would need to reflect it, but not too much (maybe a command star or something small like that).

    Ideally, in my game I'd avoid using the hellenic spearmen at all or in very small numbers and relying entirely on phalanxes (something I usually avoid, as personally I find the other Seleucid units far better....) until a character comes along who excelled in the agoge, who represents the same kind of reformer as for the Romans, and who manages to win enough battles with these new troops to prove their worth. At this point, I'd start raising the heavier variants.

  4. #4

    Default Re: Minor Modding Project

    Quote Originally Posted by Victor1234 View Post
    3) This is more of a savegame modding thing but is the most important for what I have in mind. Is it possible, during a game, to edit your save to take a stack of units and put them under the control of another faction? Say you as the Seleucids had a stack of units, could you edit your savegame such that when you load it up again, this same stack now belongs to the Ptolemies, for example?
    This is not possible as you describe it, there is no savegame-editor or something like that.
    You can however give the Ptolemies an army through the create_unit cheat. Look up the unit names in the export_desc_unit.txt, make sure the Ptolemies can have the unit you want to give them (if not it will CTD in battle) and then type something like that in the console:
    create_unit Alexandria "hellenistic infantry thureophoroi"
    for settlements or
    create_unit "Euergetes Ptolemaios" "greek skirmisher peltastai"
    create_unit "Captain Euergetes" "hellenistic infantry pantodapoi"
    for characters.

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