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  1. #1
    The Rhetorician Member Skullheadhq's Avatar
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    Default So I found something useful for once.

    I read a MedII modding tutorial, and this might be interesting and useful perhaps, it's about merging two factions mid-campaign...


    Quote Originally Posted by Epistolary Richard View Post
    The second part of the Kalmar Union script is the merging of the Danish & Norwegian factions or, more accurately, the acquisition of the Norwegian faction by the Danish.

    This first one allows you to change a faction's icon in the middle of a campaign as part of the campaign script.


    Merging two factions (having one faction acquire another) part-way through a campaign

    The command is (as used in the Kalmar Union script):

    Code:
    		;turn over norways assets to denmark
    		give_everything_to_faction norway denmark false
    The first faction is the target faction, the second faction is the acquiring faction. Not sure what the true/false parameter is.


    And so, here is a test script I used:

    Code:
    		monitor_event FactionTurnStart FactionType teutonic_order
    		and I_TurnNumber = 1
    
    		
    		give_everything_to_faction mongols teutonic_order false
    
    		
    		terminate_monitor
    		
    	end_monitor


    Turn 1 - Teutons start with original territory



    Turn 2 - Teutons acquire Mongol territory - Mongol family members become Teuton generals




    What use might it be?

    A few different thoughts on this. The first is that medieval kings gained territory in more ways that outright conquest, this command could be used to represent the merging of crowns, perhaps through inheritance, perhaps through being offered (as the crown of the Sicily was by the pope), through purchase or indeed any other criteria that could be scripted. The other is that this could be an alternative to the repetative process of having to annihilate factions down to their last stronghold. If a faction has been beaten back to a single territory if it has its faction leader killed, then maybe they might be prepared to surrender to their aggressors - or alternatively they might try to merge with another neighbouring faction in the knowledge that their aggressors may back off.
    Last edited by Skullheadhq; 12-07-2009 at 20:10.
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  2. #2
    Member Member seienchin's Avatar
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    Default Re: So I found something useful for once.

    I would love to see pergamon and KH join into the roman empire peacefully

  3. #3

    Default Re: So I found something useful for once.

    Could work nicely if say Makedonia could take over epeiros if they have a royal marriage with Phyrrus's family and all his descendents (Molossons - although I know this means a tribe not actually a family) were to .... pass away .... out of different causes...

    It could maybe work the other way around too, but I don't know if this script could be tied to FM's at all...
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    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: So I found something useful for once.

    KH -> Pan Hellenic Reform
    Useful after they beaten Epeiros, Makedonia, and Pergamon ... they could be roleplaying offering them membership in the League.... quite realistic

    AS / Makedon / Ptolies -> Alexandrian Empire Reform
    Yeah... if the other two could be "persuaded"....... you could bring back Alexander's Empire too

    Aedui / Avernii / Casse -> United Celt Reform
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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: So I found something useful for once.

    and the romaioktonoi reform: All factions set aside their petty differences, to destory the One True Barbaroi




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  6. #6
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: So I found something useful for once.

    But can you script this for several factions? Otherwise I guess the EB team won't use it for balancing reasons.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: So I found something useful for once.

    Quote Originally Posted by satalexton View Post
    and the romaioktonoi reform: All factions set aside their petty differences, to destory the One True Barbaroi
    You know, just because I made a joking trait post doesn't mean you should drag that stuff back into the forum if you remember what happened last time.

    @Sonic, I don't think the reunificiation of Alexander's empire would be a good candidate. I doubt there would be any way to persuade those factions to get together. The only candidate in the East might be reunification of the Seleucid Empire.
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  8. #8
    Member Member Macilrille's Avatar
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    Default Re: So I found something useful for once.

    Quote Originally Posted by satalexton View Post
    and the romaioktonoi reform: All factions set aside their petty differences, to destory the One True Barbaroi
    *Sighs and goes to put Sata back on ignore* some people just will not grow up...

    Sorry Ludens for sending a jab Sata's way he cannot reply to in kind, and yes you will warn me, but I did unignore him in the naive belief that he had learned his lesson. guess I am naive as well... I held that belief for a week and let one other romaioktonoi-comment pass as "old-habits-die-hard"/"forgive-and-forget", but two in a week...
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  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: So I found something useful for once.

    Before we get run away with the possibilities, it is be important to investigate the limitations. How many of such "unions" can one faction have? Is it only one-sided (i.e. the Teutons get control over the Mongols but not visa versa) or does it work both ways? Does it put restrictions on faction-specific traits and units?
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