When you want try the multi, contact me you find me at the xfire group linked above or in the steam group http://steamcommunity.com/groups/xiiicenturyitalia
When you want try the multi, contact me you find me at the xfire group linked above or in the steam group http://steamcommunity.com/groups/xiiicenturyitalia
XIII century Gold Edition sold in steam at 15,74 euro: http://store.steampowered.com/app/34420/
XIII century Gold Edition sold in Gamersgate at 16,77 euro:http://www.gamersgate.com/DD-XIIIG/x...edition-bundle
Other videos make by another player:
http://www.totalgamesitalia.com/xiii...html#post10144
My new video creation:
http://www.totalgamesitalia.com/xiii...html#post10984
These are two first tutorial video about the use of editor and the modding in XIII Century (the game is highly moddable, almost all is controlled by scripts and not hardcoded). Tools and manuals you can find them in Total Games Italia section for the game.
Adding units and group to our map
http://www.totalgamesitalia.com/xiii...ts-player.html
With this modified file you can play with 60 units for player
Here a first english review of XIII Century Blood of Europe:
http://acegamez.com/032010/reviews/p...pc-review.html
Another review: http://wedonetwork.co.uk/wedotech/20...ope-pc-review/
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Fighting follows the traditional rock, paper, scissors dynamic with spear units annihilating cavalry, cavalry decimating archers and so on which is to be expected since that’s how it was in real life too. Unit psychology has also been very nicely modelled with regiments panicking and running for their lives when the odds seem too stacked against them and staying to fight until the bitter end if they’re experienced and heartened enough.
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One area where XIII Century: Blood of Europe absolutely embarrasses the Total War games is in how big a role terrain plays throughout the course of a battle.
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As a tactical experience, Blood of Europe is far superior to anything Creative Assembly have produced in the last eight years.
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When we compare it with the battles of the Total War series what we basically have is a classic case of brains versus beauty and personally, I’m opting for brains every single time
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Real Warfare 1242 will be sold starting from the 10 June: on gamersgate is possible make the pre-order http://www.gamersgate.com/DD-RW1242/real-warfare-1242
Patch 2.2.2 released
A list of improvements, updates and additions
The following errors were fixed:
- some artifacts, and game crash caused by old and some new video drivers were fixed;
- some artifacts, and malfunctions caused by pressing Alt+Tab, were fixed;
- Win7 support is added, possible crashes and malfunctions avoided;
- some interface issues (incorrect HUD display after pressing Alt+Tab) were fixed.
New content and functional added:
- new climate zone is added into random tactical map generator in single mode and multiplayer;
- new landscape and architecture content used by map generator was added.
Improvements and optimization:
- texture pre-rendering procedure was optimized for imposters, minimap and distant landscape textures, thereby loading and generation of tactical map takes less time;
- lightning quality and imposters' rendering was improved;
- the design of units' movement was optimized.
The patch is downloaded automatically at the first connection to game server. THe patch will be valid also for Real Warfare 1242
Last edited by mitra; 06-09-2010 at 21:14.
Real Warfare 1242 is out on gamersgate; so I update my strategic guide to XIII century with a addendum: here the addendum http://rapidshare.com/files/39791898...endum.pdf.html and here the strategic guide http://rapidshare.com/files/30660201...guide.pdf.html
Has been released the patch 2.2.3, you can download it connecting to game's server.
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