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  1. #12
    mostly harmless Member B-Wing's Avatar
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    Default Re: AI Messages

    Quote Originally Posted by Ludens View Post
    The engine allows for messages when factions are destroyed, when diplomacy, buildings or traits change, when a certain turn strikes, but not when a city is conquered. So unless it could be scripted (which has its downsides as well), I don't think it possible.
    For what it's worth, I've played Stainless Steel for Kingdoms a bit and they have a message that informs you whenever a faction's capital has been lost. Doesn't tell you who took control of it, but it does inform you which faction lost it (I personally don't get much excitement out of it, but it does make the world feel more alive). The mod also informs you whenever a princess of another faction comes of age (really don't see a point in that one).

    Whether these messages are effected via scripting or not, I haven't a clue, but if any EB2 programmers wanted to look into either of these ideas, I can email them any relevant SS files.
    Last edited by B-Wing; 12-11-2009 at 19:05.

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