Quote Originally Posted by econ21 View Post
However, there's a trade off between the vastness of the world and its richness. Morrowind is an example of a fairly modern RPG that's very large and open, but IMO suffered in comparison with Bioware games in terms of the quality of the dialogue, quests, story and NPC characterisation. Personally, I think Bethesda were right to trim the world for Oblivion and introduce a more cinematic main story, but still did not go far enough. I think MMOs also tend to verr too much towards breadth rather than depth, quantity rather than quality.
I enjoyed Morrowind significantly more than Oblivion. If Bethesda wanted to make the world in Oblivion smaller to make it more rich, I think they made a mistake in designing the cities, they all felt too similar. I got spoiled with the cities in Morrowind, they were vastly different in architecture and culture, that was lost in Oblivion, and made the world feel too small because the cities seemed interchangeable.