
Originally Posted by
econ21
However, there's a trade off between the vastness of the world and its richness. Morrowind is an example of a fairly modern RPG that's very large and open, but IMO suffered in comparison with Bioware games in terms of the quality of the dialogue, quests, story and NPC characterisation. Personally, I think Bethesda were right to trim the world for Oblivion and introduce a more cinematic main story, but still did not go far enough. I think MMOs also tend to verr too much towards breadth rather than depth, quantity rather than quality.
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