basically like reforms but you're right I'm makeing up silly stuff, apart from that I think this would have to be scripted for all factions as you can never know how long a faction lasts against the AI.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
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I think you can, but only if you have reserved a faction slot for that purpose- essentially you'd have, say, two KH factions: the first one, Chremonides' War, and a second one, the Koinon Hellenon, which would only emerge if the Chremonidean faction achieved certain goals.
You can also use the 'Kalmar Union' mechanic to have one faction (presumably the players) absorb another faction through marriage or some other scripted circumstance- but this doesn't change the name.
οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
Even as are the generations of leaves, such are the lives of men.
Glaucus, son of Hippolochus, Illiad, 6.146
It would be very cool, if it was possible to make the capital city more important.
1. Step: To move your capital you need 2 turns. (Because you have to leave your current one, you have to take all the important stuff with you, and you have to settle down your governement in the new city.
2. Step: Not sure if it isn't already so. You cannot change capital, when it's being besieged.
3. Step: If a faction loses its capital, it automatically becomes a protecorate of the winner (and now has the choice of either remaining one, or breaking the status and fighting for its independence.
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well that would make it rather pointles, so forget it :D it would be silly to have a ... Yuhezi army owned by Arverni :DDDChanging names middle game = take up 1 more faction slots ; just open your teutonic campaign scripts and faction lists
@SwissBarbar: point 3 would have to be dependant on faction as some would simply continue fighting( like a strong KH(a weak KH would collapse)) or their Faction would dissolve(like Sweboz) and become rebels. but I agree that It should be more than just an opportunity to loot some expensive buildings when you capture an enemy capital.
"Who fights can lose, who doesn't fight has already lost."
- Pyrrhus of Epirus
"Durch diese hohle Gasse muss er kommen..."
- Leonidas of Sparta
"People called Romanes they go the House"
- Alaric the Visigoth
Greek Cities are definitely a good candidate. :)
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
seems expecially considering all the unmarried princesses and princes who didn´t came of age yet, however if the entire bloodline (including adopted dudes wich for that fact can´t survive if the faction is down ) is eliminated then a returning faction makes no sence
so if scripting allows it youn princess and princes when coming of age could start a rebellion and re emerge the faction but if the entire bloodline died = no more faction
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