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  1. #1
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: re-emerging factions

    Quote Originally Posted by Ludens View Post
    I even doubt you can change one faction name to another during the game.
    I think you can, but only if you have reserved a faction slot for that purpose- essentially you'd have, say, two KH factions: the first one, Chremonides' War, and a second one, the Koinon Hellenon, which would only emerge if the Chremonidean faction achieved certain goals.

    You can also use the 'Kalmar Union' mechanic to have one faction (presumably the players) absorb another faction through marriage or some other scripted circumstance- but this doesn't change the name.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  2. #2
    Legatvs Member SwissBarbar's Avatar
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    Default Re: re-emerging factions

    It would be very cool, if it was possible to make the capital city more important.

    1. Step: To move your capital you need 2 turns. (Because you have to leave your current one, you have to take all the important stuff with you, and you have to settle down your governement in the new city.

    2. Step: Not sure if it isn't already so. You cannot change capital, when it's being besieged.

    3. Step: If a faction loses its capital, it automatically becomes a protecorate of the winner (and now has the choice of either remaining one, or breaking the status and fighting for its independence.
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  3. #3

    Default Re: re-emerging factions

    Changing names middle game = take up 1 more faction slots ; just open your teutonic campaign scripts and faction lists
    well that would make it rather pointles, so forget it :D it would be silly to have a ... Yuhezi army owned by Arverni :DDD

    @SwissBarbar: point 3 would have to be dependant on faction as some would simply continue fighting( like a strong KH(a weak KH would collapse)) or their Faction would dissolve(like Sweboz) and become rebels. but I agree that It should be more than just an opportunity to loot some expensive buildings when you capture an enemy capital.
    "Who fights can lose, who doesn't fight has already lost."
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  4. #4
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: re-emerging factions

    Greek Cities are definitely a good candidate. :)
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  5. #5

    Default Re: re-emerging factions

    seems expecially considering all the unmarried princesses and princes who didn´t came of age yet, however if the entire bloodline (including adopted dudes wich for that fact can´t survive if the faction is down ) is eliminated then a returning faction makes no sence

    so if scripting allows it youn princess and princes when coming of age could start a rebellion and re emerge the faction but if the entire bloodline died = no more faction

  6. #6
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: re-emerging factions

    Quote Originally Posted by moonburn View Post
    seems expecially considering all the unmarried princesses and princes who didn´t came of age yet, however if the entire bloodline (including adopted dudes wich for that fact can´t survive if the faction is down ) is eliminated then a returning faction makes no sence

    so if scripting allows it youn princess and princes when coming of age could start a rebellion and re emerge the faction but if the entire bloodline died = no more faction
    Yeah, I remember how Ostrogoths in BI works that way.... an entirely new family member every time they are spawned...
    Angkara Murka di Macapada

  7. #7

    Default Re: re-emerging factions

    The key/trigger for the re-emergence will be the settlement level building (governor's palace etc)? If so that will probably have the effect of making the more civilzed faction more likely to re-emerge in the event of a revolt. Alternatively, if its done through culture % the clever player is probably not going to see many such events.

    Either way its a great feature as we all know that factions are far more dangerous to deal with than rebels :)

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