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  1. #1
    Member Member mountaingoat's Avatar
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    Default Re: Problem with road

    Quote Originally Posted by jazz_chow View Post
    I don't think this is a bug. Maybe I don't understand the reason why pastoralism and govnomad are required before you can build road. Can some tell me why the condition of road construction is set like that? thanks.

    well you need a government type building in the area before you can build any public works ... think if there was no local governor/council members then who the hell is going to organise , then embezzle most of the funding?!
    Last edited by mountaingoat; 12-12-2009 at 04:39.

  2. #2
    Member Member Macilrille's Avatar
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    Default Re: Problem with road

    Quote Originally Posted by mountaingoat View Post
    well you need a government type building in the area before you can build any public works ... think if there was no local governor/council members then who the hell is going to organise , then embezzle most of the funding?!
    Ha ha ha, accurate and funny observation of antiquity, for of course no one does that kind of thing today LOL.
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

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  3. #3
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Problem with road

    at least not in an obvious manner ; ]




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  4. #4
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Problem with road

    One thing that someone almost touched on but didn't quite elaborate. It sounds like you edited the buildings for a nomad faction. I think the parthians have an internal name as one of the roman factions, they use pastrolism as one of their governments anyway(which the romans don't). If you want to edit the buildings or units or anything for a faction its important to know their internal names. The Romani are 'Seleucid'. So technically the old seleucid faction got reskinned into the romans you see now. make sure you edit that internal faction to change the romans in-game.

    I'll post the list because I can't remember where its been posted before:
    Game name - Internal name

    Rome - seleucid
    Saka Rauka - pontus
    Arverni - scythia
    Saba - saba
    Macedon - macedon
    Ptolemaioi - numidia
    Arche Seleukia - romans_julii
    Karthadast - egypt
    Parthia - parthia (looks like I was wrong, maybe this whole post was a waste of effort...)
    Pontus - carthage
    Aedui - gauls
    Sweboz - germans
    Casse - britons
    Hayasdan - romans_scipii
    Getai - dacia
    Koinon Hellenon - greek_cities
    Baktria - romans_brutii
    Sauromatae - armenia
    Lusotann - spain
    Epirus - thrace

    Hope this helped at least, even if it doesn't serve the OP much its useful to know.
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    Qart'Hadarst EB 1.2 / Hai EB 1.2
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    donated by Brennus for attention to detail.

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