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  1. #1
    Retired Senior Member Prince Cobra's Avatar
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    Default Dealing with the Billmen and Caravels

    Hello again. I decided to go for the Late Byzantine campaign on Normal (GA). I never really aimed at winning the game but at surviving and testing the ground for future campaigns (and limitng my game duration). It was one of the most interesting campaigns I've played (alliance combinations, relatively historical positioning of the factions). Anyway, I again stretched to Syria and Palestine, and to Bulgaria, Corsica and Sardinia. Once again I bypassed the Egyptians and attacked the Spanish. I thought I will have problems with the Spaniards but no, two units of mercenary billmen, valoured urban militia and Byz infantry, valoured Pronoiai Allagion, expert generals do wonders. I did not fought the Russians and the Hungarians but none of them dared to attack me. I was the richest and with the most numerous army... but...

    The English interfered in my Iberian campaign (which is even more annoying, they did it in the same way I did by ships; worse by caravels; these high valoured monsters sunk many of my ships (even some gungalleys!); it is good I did not entirely relied on trade). My men fought bravely, literally to the last man standing (rare sight for the Byzantines, my 8 star general also perished). I invaded again only to lose a lot of men (and receiving doubtful courage of one of my princes) and to be surprised again in the next turn and pushed back. Finally, in 1453 I bribed two stacks of English armies and managed to force the enemy withdraw into the Citadel with the remaining troops. The operation costed me 70 000 but I had 5 000 florins surplus per year. Potentially, this would have allowed me to rely on billmen in the future... but I ran out of time.

    Back on the question. Apart from bribes, are there any good way to remove the billmen? Naptha throwers can somehow be useful but I am not entirely sure. In addition, it seems I relied too much on cavalry... I am really shocked by the power of billmen. You know, Turks (destroyed early), Egyptians, Spanish (the great power), I smashed them all. I've somehow got used to the Catholic armies but those billmen... And those caravels in the Western Med... Hmm, I see a big future to the Naptha regiments in my army. Any other hints as the Byz?





    Btw, how come I got fewer points than Hungary and Russians?
    Last edited by Prince Cobra; 12-12-2009 at 03:25.
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  2. #2

    Default Re: Dealing with the Billmen and Caravels

    Billmen are indeed among the best foot units of the game due to their availability cheap price relatively high armor piercing attack and bonuses versus cavalry all with a solid morale, decent armor, decent defence and decent stamina.

    The Byz. should have no trouble in getting them as long as they have Varangians that are in a different league altogether - however in late you have to do without them. Your best heavy melee units are indeed cavalry (byz cav/ pronoiai - kataphraktoi are too vulnerable to the many good ap units of late due to their speed), and unfortunately Bills can handle them because of the +3/+1 bonus against horsies and the ap attack.

    Your foot melee units (urban militia and byz infantry) cannot match the bills unfortunately, so all you are left with is tactical tricks: shoot them with bows and crossbows; tire them by using your inferior melee units to grind them and then cavalry charge them to brake them; pin them using upgraded spears in hold position/formation and charge them in the rear/flank. Use strong chargers - pronoiai if possible.

    Also muster whatever decent foot mercenaries you can get your hands on - they are imperative for Byzs in late; have Inns in your border provinces (that mercenaries are attracted to) and kep an eye on billmen, chivalric men at arms and other such overpowered infantry units as well as for almohad urban militias and even militia seargents.

    If you want to peranently solve the problem of Byz foot units in late, conquer Switzerland and pump out Swiiss halbs that are a really good poison against all other poisons.

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  3. #3
    Retired Senior Member Prince Cobra's Avatar
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    Default Re: Dealing with the Billmen and Caravels

    Quote Originally Posted by gollum View Post
    Billmen are indeed among the best foot units of the game due to their availability cheap price relatively high armor piercing attack and bonuses versus cavalry all with a solid morale, decent armor, decent defence and decent stamina.

    The Byz. should have no trouble in getting them as long as they have Varangians that are in a different league altogether - however in late you have to do without them. Your best heavy melee units are indeed cavalry (byz cav/ pronoiai - kataphraktoi are too vulnerable to the many good ap units of late due to their speed), and unfortunately Bills can handle them because of the +3/+1 bonus against horsies and the ap attack.

    Your foot melee units (urban militia and byz infantry) cannot match the bills unfortunately, so all you are left with is tactical tricks: shoot them with bows and crossbows; tire them by using your inferior melee units to grind them and then cavalry charge them to brake them; pin them using upgraded spears in hold position/formation and charge them in the rear/flank. Use strong chargers - pronoiai if possible.

    Also muster whatever decent foot mercenaries you can get your hands on - they are imperative for Byzs in late; have Inns in your border provinces (that mercenaries are attracted to) and kep an eye on billmen, chivalric men at arms and other such overpowered infantry units as well as for almohad urban militias and even militia seargents.

    If you want to peranently solve the problem of Byz foot units in late, conquer Switzerland and pump out Swiiss halbs that are a really good poison against all other poisons.

    In fact, the game makes a good demonstration of the superiority of the English military, which historically resulted in the success of a small 4 million England against 20 million France.

    Yes, there is always a free space for the billmen in my army. I occasionally hire Longbowmen. I have not tried the Chivalric men-at-arms but I doubt they will be successful against the billmen. I do not envy the French in high and late. Basically, I am really content with the Pronoiai Allagion (Byz cavalry are also nice, though I use them in small quantities). With an excellent general, master horse breeder in Nicaea, one can even see a Pronoiai cavalry wiping 20 Royal knights with the Spanish heir inside with relatively minor casualties (of course, I was fighting downhill). I need to test the Naptha explosives. I am sure many of my men will hate me for that!

    Btw, I am quite sceptic of the armour upgrades (one silver armour province is more than enough, the other can go even without armour). I have the feeling they are only useful against the Mongols (protect from arrows) but are useless and even harmful because of the huge amount of armour piercing units and the fatigue. I am not even sure whether they affect the defense in a hand-to hand combat.

    On a different issue, the problem of the Late campaign is that when you finally manage to secure yourself financially (bribes!), the game is going to be over.

    Slightly off-topic but since we are discussing the Byzantines. I always dreamed of making an army of deadly assassins but the border forts absolutely limit my options on this occasion. How many stars are required in order an assassin to be able to evade the curse of the border forts?

    Last edited by Prince Cobra; 12-12-2009 at 18:46.
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Dealing with the Billmen and Caravels

    Quote Originally Posted by Stephen Asen View Post
    Yes, there is always a free space for the billmen in my army. I occasionally hire Longbowmen. I have not tried the Chivalric men-at-arms but I doubt they will be successful against the billmen.
    Stat wise CMMA should win due to the shield. Reduced if both got heavy armour upgrades of course. Billmen win if both got golden armour.

    Quote Originally Posted by Stephen Asen View Post
    Btw, I am quite sceptic of the armour upgrades (one silver armour province is more than enough, the other can go even without armour). I have the feeling they are only useful against the Mongols (protect from arrows) but are useless and even harmful because of the huge amount of armour piercing units and the fatigue. I am not even sure whether they affect the defense in a hand-to hand combat.
    1 armour from armour smith=1 defense or 0.5 defense vs ap units. Only for the desert corps is armour a downside (in long battles). That and winter, but you don't fight enough winter battles to bother.

    Quote Originally Posted by Stephen Asen View Post
    On a different issue, the problem of the Late campaign is that when you finally manage to secure yourself financially (bribes!), the game is going to be over.
    It's the blitz age sadly enough.

    Quote Originally Posted by Stephen Asen View Post
    Slightly off-topic but since we are discussing the Byzantines. I always dreamed of making an army of deadly assassins but the border forts absolutely limit my options on this occasion. How many stars are required in order an assassin to be able to evade the curse of the border forts?

    Never really tried it but iirc they need 5 stars to be really good at it (Syria produced). 2-3 stars should be enough to prevent death in droves I think.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  5. #5

    Default Re: Dealing with the Billmen and Caravels

    Originally posted by Stephen Asen
    In fact, the game makes a good demonstration of the superiority of the English military, which historically resulted in the success of a small 4 million England against 20 million France.

    I do not envy the French in high and late.
    Not surprising considering the nationality of the developer, however for the record, by the end of the 100 years' war the French military was light years ahead of the English one.

    In terms of game representation i find the longbowmen nicely represented, however the Billmen are overpowered.

    Hstorically the strengths of the English were:
    organisation, discipline, leadership, specialisation, combined arms tactical approach.

    The French had an edge in terms of:
    numbers, cavalry quality (and quantity), impetuousness and at the late stages technology.

    The French lacked in leadership and training for the most part although when they were properly led by people like Bertrand du Guesclin that used the size of the areas the English had to occupy with their small numbers against them and avoided to give pitched battles in which the English excelled, or Jean D'Arc that favored frontal attacks and utter aggression that caught the English longbowmen unprepared at Patay and cleared the Loire valley with a swift stroke of determined assaults, they were capable of great feats.

    The French in game terms in high and late have nothing special, but don't lack anything either. Their lack of unique units can be balanced by the closeness of Switzerland, that makes fine Pikes/Armored Pikes and most importantly halbs that eat the bills for breakfast.

    I have not tried the Chivalric men-at-arms but I doubt they will be successful against the billmen.
    Considering their stats and availability CMAA are probably one of the best heavy infantry (if not the best heavy infantry) in the game. Of course there are better units like CFK and JHI etc, however the former are too slow and have small numbers and high upkeep while teh JHI are scarce due to their build requirements.

    CMAA should win against billmen most of the time.


    I am really content with the Pronoiai Allagion
    Pronoiai are ok but nothing special really - they will have to do though because by late the Byz have nothing else left (Kataphraktoi are antique and Byz lancers unavailable).

    Statistically they have the same stats as Feudal Knights with one point more armor and reduced charge (6 instead of 8) iirc, so you need to soup them up with upgrades a bit to stand against late era cavalry.


    I need to test the Naptha explosives
    Although fun to use - they are a wild card - sometimes they'll do more damage than good and sometimes they'll draw more attention to them (in order for you to use them) than they deserve (you could use that attention to other units/parts of teh battle with better results imo).

    I am not even sure whether they affect the defense in a hand-to hand combat.
    They are in fact the best type of upgrade you can make and iirc they add +1 defense and +1 armor per armor upgrade.

    You can check this easily by pressing F1 (or was it F2?) on the battlefield; this brings up a very comprehensive table of stats for all your present units. Check the defense stat against the base defence stat (which you can find in the crusaders_prod txt file or in frogbeastegg's unit guide).

    The only times armor upgrades are not good is if you are going to fight in the desert - then they really make things worse for you as fatigue (and with it morale) drops like a lead ballon, or when you are focusing on speed/stamina (say for example you want your horse archers or swift chargers lik Alans, Byz lancers, mounted seargents etc to remain as speedy as possible).


    On a different issue, the problem of the Late campaign is that when you finally manage to secure yourself financially (bribes!), the game is going to be over.
    Try blitzing - its a whole different world and it has its fun - it needs a different set of skills than playing slow - yet it is satisfactory in its own way.

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  6. #6
    Minion of Zoltan Member Roark's Avatar
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    Default Re: Dealing with the Billmen and Caravels

    Quote Originally Posted by gollum View Post
    CMAA should win against billmen most of the time.
    Really? Wow, OK. Is it at a bloody cost, though?

    I've always been terribly bill-shy with my CMAAs due to the fierce armour-piercing.

    I have a hard time finding units that will kill Bills effectively. Valoured-up Highlanders (and other low-armour high-attack "barbarian"-type units) seem to be the only option for me, usually. Even then, they get butchered due to the rising toll of the Bills' spectacular defence (4?) and not-laughable attack (2?).

    Bills are king.

  7. #7

    Default Re: Dealing with the Billmen and Caravels

    Quote Originally Posted by gollum View Post
    the Billmen are overpowered.
    Why do you hate stinking, sweaty englishmen with farming impliments?

    I prefer camels though...

    Quote Originally Posted by Roark View Post
    As to Caravels, well... they are all-round the best ships in the game.
    Finally.

    Last edited by caravel; 12-16-2009 at 02:13.
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  8. #8

    Default Re: Dealing with the Billmen and Caravels

    Quote Originally Posted by Stephen Asen View Post
    Btw, I am quite sceptic of the armour upgrades (one silver armour province is more than enough, the other can go even without armour). I have the feeling they are only useful against the Mongols (protect from arrows) but are useless and even harmful because of the huge amount of armour piercing units and the fatigue. I am not even sure whether they affect the defense in a hand-to hand combat.
    Adding armour via upgrades is never a bad thing in the regards to AP bonuses. I think you'd do well to look at this thread - you seem to have the same misconception that I suffered from back then.

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