Not sure I understand exactly what you're suggesting at this point, Horatius. Are you saying replace the Princess with an elite Assassin agent? You could of course remove Princesses, but you cannot have two separate agent types both capable of assassination.

That is, there is an agent type the game recognizes as Assassin, which can sabotage buildings and murder other characters. You can rename it, remodel it, and give it all the traits you like, but it will only be able to do those two things (sabotage and murder). That is my understanding of how the game is programmed. So I think the closest you could come to having both male and female agents who dabbled in subterfuge is to represent all Spies as males and all Assassins as females, or vice versa.

Now, to expand on that, if you for whatever reason felt that female Assassins were fitting for certain factions, but not others, I think each culture group has it's own model and voice effects for each agent type (I know they at least have their own army and general models on the campaign map). When I say culture group, I'm referring to classifications like Celts, Romans, Greeks, Eastern, etc., which determine a faction's accents and campaign map appearance. I'm pretty sure all factions are designated as belonging to a certain culture and all their characters reflect this, rather than each faction having separate culture designations for generals, merchants, diplomats, etc.. Might be wrong on this. That make any sense?