Last edited by Tollheit; 12-26-2009 at 21:15.
No, not to me. Why don't you do some test battles for yourself?Arrows seem to equal units that recover,
I have done that, haven't I?Refighting the same battle a few times should sort it out.
Last edited by Tollheit; 12-26-2009 at 20:55.
Balloon-Count: x 15
Many thanks to Hooahguy for this great sig.
Read my AAR:
The Ferghana Chronicles
(please?)
-count: a lot from Arthur, king of the Britons for some modding help.
Thanks. Now I can go make all generals recover 90% for realistic battle losses.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
It's the trait that gives the AI generals ridiculous bonuses. Ever wondered why the dude whose ass you kicked 3 times has 7 stars while your continent-conquering badass only has 5? It's because of the AIGeneral trait. The AI also gives similar bonuses to its governors.
From Fluvius Camillus for my Alexander screenshot
Ah, that explains a lot
Last edited by SwissBarbar; 02-16-2010 at 15:32.
Balloon-Count: x 15
Many thanks to Hooahguy for this great sig.
Thanks and many thanks to Tolheit for his excellent research. +rep, oh wait this is the org not twc. Have a balloon
I had a pretty strong impression that it was the weapon type that influenced % recovery. It always seemed that the guys getting shot with arrows recovered but the guys getting javelined, speared, sworded, axed and above all lanced stayed well dead.
However this fits the pattern of most of my battlesL: missile/melee/pursuit.
I guess its not too bad, and gives one a reason for leading with elites. I suppose a drawn out battle will ahve some escalating chance of casualtuies, not just a linear increase for deaths/time, but an increase in deaths because they go untreated longer.
I can't rationalise that the earlier deaths get healed and the later ones not, except maybe the medics run out of herbs and bandages? Its not that realistic but its not too bad.
Now I just have to stop myself from exploiting my newfound gamelore.
From Hax, Nachtmeister & Subotan
Jatte lambasts Calico Rat
could there maybe a difference in healing rates between custom and campaign battles?
Yeah, the difference is due to the General's BattleSurgery stat. That being said, the BattleSurgery stat seems to have an upper limit on recovery. I don't think that it'll let you recover 100% of your fallen troops no matter how high you set it. Could someone test putting a BattleSurgery stat at something ridiculous like 200?
From Fluvius Camillus for my Alexander screenshot
The missile-damage units tend to recover faster, I agree, as well as with the light infantry. I have had Legionary Cohort in vanilla RTW get ahold of my Peltasts, and they recovered just about everybody. On the other had, I have had Egyptian Chariots get ahold of my archers (as Macedon) and wiped the unit out. I won, but got none of those archers back. Too bad, they were in the silver chevrons, with gold sword and shield. I have noticed I tend to get friendly fire units back if not using a fire attack if my units are light infantry. Heavy infantry seem to not get that luxury.
Last edited by Vincent Butler; 06-02-2014 at 18:55.
Blessed be the LORD my strength, which teacheth my hands to war, and my fingers to fight: Psalm 144:1
In peace there's nothing so becomes a man
As modest stillness and humility:
But when the blast of war blows in our ears,
Then imitate the action of the tiger;
-Henry V by William Shakespeare
True, although that doesn't apply here. Only the winning army gets healed casualties in the TW engine.
Just for the record: I am not sure that, in reality, the majority of men on the losing side would be killed. I guess the majority would get away safely. This was certainly true for hoplite vs. hoplite battles, where the opposing side could not mount an effective pursuit.
That isn't reflected in TW games though, because the engine can't simulate this. In TW, if the men survive, they can engage in battle the next turn. In reality, the command structure would be in disarray, the men scattered across the region and thoroughly demoralized, and resupply would be difficult just when it was needed the most.
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Let's also not forget how often in the wars of the Diadochi the Macedonian phalangites wouldn't even be broken, but would surrender on the expectation they'd be hired by the winning side.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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