Hi there
Why is it that the AI mostly is able to heal 50% of its casualties after a battle?
Why is it that mostly light units are healed when the player wins?
At least in my campaigns...
And can this be modified for EB II?
Hi there
Why is it that the AI mostly is able to heal 50% of its casualties after a battle?
Why is it that mostly light units are healed when the player wins?
At least in my campaigns...
And can this be modified for EB II?
Last edited by SwissBarbar; 12-15-2009 at 10:59.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
Because you use mostly light troops as arrow pin cushions and cavalry shock absorbers in the first minutes of battle, while you keep your elites in reserve. The first x % of casualties get healed, those who fall last are out of luck.Why is it that mostly light units are healed when the player wins?
I've always assumed it is hard-coded, but I may be wrong.
You sure about that? I don't think the order of soldiers that drop has any significance.
I always thought the type of wound the soldier in the unit recieved also had something to do with it, though. For instance; I always notice that units that get heavy casualties from a cavalry charge get no men back, while a unit that was decimated by arrow fire is usually almost completely restored at the end of the battle.
Last edited by Raygereio; 12-15-2009 at 13:20. Reason: Grr, typo.
Yes, I am sure about that for EB1.
I have paid attention to that in countless battles.
Don't know for Medieval2, though.
Last edited by Tollheit; 12-15-2009 at 14:01.
Quite interesting, but very unlogical. Why should the units that lie the longest time wounded on the battlefield survive, while those, who get wounded short time before the battle ends, and then very quickly can be brought to the chirurgeon or whoever, die?
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
Balloon-Count:x 15
Many thanks to Hooahguy for this great sig.
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