Just for the record, and not as a comment on Reluctant Samurai's strategy and campaign: teppos (guns) are too powerful in the MI expansion. They are so powerful in fact that they can stop a cav charge while they were not meant to do so. Their shot power iirc was increased from 4 to 16, which has actually little meaning as the parameter saturates at 8, according to tests done by Puzz3D. This was not the case in the "old" original STW (the one in the red box). They can be brought back to their original values however in MI as unit stats and missile weapon stats are moddable in txt files. If anyone is interested how to do so, take a look at this post:
https://forums.totalwar.org/vb/showt...old-unit-stats
The resulting gameplay is better because it requires more tactical combination of melee/missiles/cav units for good results in battle than having all too powerful guns imo.
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