They do? That's great news. Thanks Yohei. I always thought they should have.
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They do? That's great news. Thanks Yohei. I always thought they should have.
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Last edited by gollum; 03-19-2010 at 22:37.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
I never used to bother with converting because the first few times I tried to use firearm units they got slaughtered, now I've worked out how to use them I use them if I capture the productiion facilities.
You will find, as you become more proficient with them, that you will have to nerf them back to their original vanilla stats (from what they are given in WE/MI). And even further, you will probably limit yourself to the number of them in your army. Otherwise, they become too powerful.I never used to bother with converting because the first few times I tried to use firearm units they got slaughtered
I, personally, have a limit of four but I usually have only two.....three in dbl bridge provinces.
High Plains Drifter
“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
I never really learned to use muskets effectively. Always developed them once the Dutch would visit though. Never converted to Christianity with the Portoguese. Never really wanted to sacrifice my warrior monks, I am a real infantry buff! From reading this thread though it would seem you can be christian and raise warrior monks too though. Call me strange, but I think I would feel alittle guilty doing that though...mabey I'm afraid of dishonoring those fanatical monks, I don't know!
Silence is beautiful
Not being able to use muskets happened to all starting players with STW - once you get the hang of it, you'll realise what terrifyingly effective units they are especially in MI that they are far more powerful than in the original release.
There is an thread here from the Samurai wars sub-forum, as to how to use guns. It is written for multiplayer but the same principles apply:
https://forums.totalwar.org/vb/showt...p?71538-Teppos
Some of the principles are for more advanced play, but nonetheless all are good info.
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Last edited by gollum; 03-24-2010 at 20:45.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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