Did you get a message from your advisor telling you about the reforms? If that has happened, then you'll have to do either of these:
- If your factional MIC is less then the maximum level allowed in the settlement (determined by government type), build the next version over it.
- If your factional MIC is the maximum level allowed, then you'll sadly have to demolish it and rebuild your factional MIC from scratch.
This is because the reforms don't trigger the new recruitable units, but rather the buildings that allow their construction, so you'll have to build one of those buildings to get the units.
If you didn't get any advisor message, you haven't fulfilled the requirements Jebivjetar summed up:
-At least year 235BC
Quite obvious, this one
-Build at least 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
Level 5 regional MIC's are the ones you need your Gov't 4 building for (the one-turn building). Note that you already posess 5 cities from this list when you start the game, namely: Lepki, Adrumeto and Ippone (in North Africa), Gader and Mastia (in Iberia).
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
You already have two of these cities as well, when you start out (Mastia and Gader).
OR
-Wait until 200BC
That's about 140 extra turns, but it triggers the reforms without any requirements.
At the end of the script I see:
Which means the script will create the reform marker building (don't know how it's called in-game) in the listed settlements. So you can only train the reformed units in Kart-Hadast, Atiqa, Gader, Mastia, Bocchoris, Sala, Lixus, Adrumeto, Lilibeo, Lepki and Karali (which is: All north African coastal provinces, your two starting posessions in Iberia, the Baleares, Sardinia and your starting settlement in Sicily).Code:if I_CompareCounter Carthage_Reformsinc1 >= 5 and I_CompareCounter Carthage_Reformsinc2 >= 3 console_command create_building Kart-Hadast "carthage1" console_command create_building Atiqa "carthage1" console_command create_building Gader "carthage1" console_command create_building Mastia "carthage1" console_command create_building Bocchoris "carthage1" console_command create_building Sala "carthage1" console_command create_building Lixus "carthage1" console_command create_building Adrumeto "carthage1" console_command create_building Lilibeo "carthage1" console_command create_building Lepki "carthage1" console_command create_building Karali "carthage1" set_counter Carthage_Reforms 1 end_if
Bookmarks