Also, I think it mainly has to do with the roads on the strat map still being there or something.
Also, I think it mainly has to do with the roads on the strat map still being there or something.
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While destroying a road is more or less a logistical impossibility, I've always been frustrated by the fact that farms could not be destroyed, if there has been one facet of society that has been consistanltly devastated by "total" war it is agriculture. This was especially annoying with Carthage in Vanilla Rome, which grew so fast and had so much 'squalor' that I eventually just let the city rebel so I could put the population to the sword.
Farms can be destroyed, it only has something a lot to do with EDB files, removing their "hinterland" title, and then changing everything farm in descr_strat and the scripts....
Well, if you didn't want them to be bothersome, you could give negative population bonus and give trade bonus to compensate that...
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so the caravans add to the movement of armies? How much?
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