Does anyone know what is happening with cities in EBII?
Will they be left as they are, just changed to Classical skins, or will there be a big reduction in their walls and defences?
Thanks
Does anyone know what is happening with cities in EBII?
Will they be left as they are, just changed to Classical skins, or will there be a big reduction in their walls and defences?
Thanks
We can probably bet that in the first public (open beta?) version there will be no new models, unfortunately. I hope that it will be the highest priority after the release and we will be cursed no more! There is hardly anything more immersion breaking than "medieval" buldings in 100% "ancient" game.
This is something that we will do our best to hide (first) and to change (later). But it's still a grey area.
"Death Smiles at Us All,all a Man Can Do Is Smile Back."
Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.
Completed Campaigns:
Macedonia EB 0.81 / Saby'n EB 1.1
Qart'Hadarst EB 1.2 / Hai EB 1.2
Current Campiagns:
Getai/Sauromatae/Baktria
donated by Brennus for attention to detail.
Well, they can be modded, but people are still figuring out how exactly.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
My Macedonian castle with cannons will shoot ya´all to bits , and after that, the basileus will go to the cathedral to thank Hephaistos (the son of the almighty)....![]()
Last edited by Skullheadhq; 01-02-2010 at 22:04.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
The "settlement view" feature is not present in M2TW, so cities can be designed as battlegrounds rather than as places where peasants mill about randomly, IIRC. That means trenches, spikes rubble etc.
In the mod "De Bello Mundi", new buildings are already started:
http://www.twcenter.net/forums/showt...66#post6532066
Spoiler Alert, click show to read:
Bookmarks