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Thread: Cities in EB II

  1. #1

    Default Cities in EB II

    Does anyone know what is happening with cities in EBII?

    Will they be left as they are, just changed to Classical skins, or will there be a big reduction in their walls and defences?

    Thanks

  2. #2

    Default Re: Cities in EB II

    We can probably bet that in the first public (open beta?) version there will be no new models, unfortunately. I hope that it will be the highest priority after the release and we will be cursed no more! There is hardly anything more immersion breaking than "medieval" buldings in 100% "ancient" game.

  3. #3
    EBII PM Member JMRC's Avatar
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    Default Re: Cities in EB II

    This is something that we will do our best to hide (first) and to change (later). But it's still a grey area.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  4. #4
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Cities in EB II

    Quote Originally Posted by JMRC View Post
    This is something that we will do our best to hide (first) and to change (later). But it's still a grey area.
    I thought the settlement files had been cracked? Is there something else preventing you changing it?
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  5. #5
    Member Member Horatius Flaccus's Avatar
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    Default Re: Cities in EB II

    Well, they can be modded, but people are still figuring out how exactly.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  6. #6
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Cities in EB II

    My Macedonian castle with cannons will shoot ya´all to bits , and after that, the basileus will go to the cathedral to thank Hephaistos (the son of the almighty)....
    Last edited by Skullheadhq; 01-02-2010 at 22:04.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  7. #7

    Default Re: Cities in EB II

    Quote Originally Posted by Horatius Flaccus View Post
    Well, they can be modded, but people are still figuring out how exactly.
    Maybe a dumb remark but... why don't you ask CA for that kind of information? Even if their answer contains mostly general information it might prove valuable.
    from plutoboyz

  8. #8
    Tuba Son Member Subotan's Avatar
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    Default Re: Cities in EB II

    The "settlement view" feature is not present in M2TW, so cities can be designed as battlegrounds rather than as places where peasants mill about randomly, IIRC. That means trenches, spikes rubble etc.

  9. #9
    Member Member Genava's Avatar
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    Default Re: Cities in EB II

    In the mod "De Bello Mundi", new buildings are already started:
    http://www.twcenter.net/forums/showt...66#post6532066

    Spoiler Alert, click show to read: 



  10. #10
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Cities in EB II

    Quote Originally Posted by Genava View Post
    In the mod "De Bello Mundi", new buildings are already started:
    http://www.twcenter.net/forums/showt...66#post6532066

    Spoiler Alert, click show to read: 


    AWESOME! But he never said HOW....
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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