Sorry to be such a noob, but I have ran into more problems. :P I succesfully created my own resource (Germ, referring to a place inhabited by German people) and started a campaign up. Everything worked fine. I then made a unit dependent on that and the game will not work. :P This is what I did:
Until I added the and hidden_resource Germ everything worked fine. I have Germ defined at the beginning of the file. Any ideas? :Precruit "barb peasant german" 0 requires factions { germans, } and hidden_resource Germ
EDIT: NVM, figured out. Sorry to be such a pain.![]()
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