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    In the shadows... Member Vuk's Avatar
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    Default Re: Province specific troops - hidden resources

    Sorry to be such a noob, but I have ran into more problems. :P I succesfully created my own resource (Germ, referring to a place inhabited by German people) and started a campaign up. Everything worked fine. I then made a unit dependent on that and the game will not work. :P This is what I did:
    recruit "barb peasant german" 0 requires factions { germans, } and hidden_resource Germ
    Until I added the and hidden_resource Germ everything worked fine. I have Germ defined at the beginning of the file. Any ideas? :P


    EDIT: NVM, figured out. Sorry to be such a pain.
    Last edited by Vuk; 01-02-2010 at 23:49.
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