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  1. #1
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: dismounting cavalry

    Probably, but it would be more trouble than it's worth. The AI won't care about that, for one.
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  2. #2
    Member Member tarem's Avatar
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    Default Re: dismounting cavalry

    you mean th AI would still opt to fortify inside with a limited stack even if it has say 12 more units outside the city?

  3. #3
    Member Member mountaingoat's Avatar
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    Default Re: dismounting cavalry

    RTW(EB) and MTW2(EB) would be x9000!!! if some of these features were kept in the game ... i like the older style of map too.

  4. #4
    mostly harmless Member B-Wing's Avatar
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    Default Re: dismounting cavalry

    I believe I share tarem's sentiments. My memory of MTW isn't perfect, but it does seem like taking a province usually involved two battles: one on open terrain, and an assault on the settlement itself. Actually, I think the settlement may have been separate from the fortification you were assaulting. If I remember right, you attacked a castle or fort rather than an actual city or town.

    Anyway, I do much prefer field battles to sieges and siege assaults. Not so much because sieges are harder (indeed, with the way the AI handles them, often times they are easier), but because they are less exciting and, more significantly, they display the limitations of the Total War engine. The way units handle walls is particularly disappointing to me, and town squares (where the final showdown typically takes place) have some strange pathing properties, more so in RTW than M2TW. I'm not sure I've ever really suspended belief whilst playing a Total War game, but I'm rarely more aware of the fact that it's just a game than whilst trying to effectively maneuver troops through cities.

    That was a bit of a rant. As far as the original topic goes, you cannot dismount units during or prior to battle in M2TW, so really the only question is whether or not there should be dismounted versions of units to recruit. I don't personally see any point in it, but does anyone else?

  5. #5
    Member Member tarem's Avatar
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    Default Re: dismounting cavalry

    me neigther, i don't see a reason for them being in MTW2 too. why are there recruitable dismounted lancers anyway?

  6. #6
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: dismounting cavalry

    Quote Originally Posted by tarem View Post
    you mean th AI would still opt to fortify inside with a limited stack even if it has say 12 more units outside the city?
    No, that there is no way to actually force a unit different unit cap for garrisons, only encourage it through general traits.
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  7. #7
    Member Member tarem's Avatar
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    Default Re: dismounting cavalry

    oh, figures...
    thanx for the info

  8. #8

    Default Re: dismounting cavalry

    It's a feature I miss from MTW.

    Though to be fair I never figured out to work it.
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  9. #9
    Member Member mountaingoat's Avatar
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    Default Re: dismounting cavalry

    in deployment phase , i think it was "right clicking" the cav , gave the option to dismount.

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