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  1. #1
    imaginary Member Weebeast's Avatar
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    Default Re: Migration Campaigns

    I'd think that any faction that starts on the 'edge' of the map is good for migration campaign because it provide player with time to build up with out having to fight in the first 50 years or so. I did once with Sweboz roleplaying as Cimbri and Teutons. I went as far as Pyrenees and Greece (separate forces) then I ran out of good troops and money so I concluded the campaign there.

  2. #2
    Member Member Smelly Jelly's Avatar
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    Default Re: Migration Campaigns

    Well, the Baltic region seems like a nice place to go. Heavily underconquered - I can't recall ever seeing the AI expanding there - but probably quite worthless.

    Could any of the "paved roads-factions" construct roads over there?

  3. #3
    imaginary Member Weebeast's Avatar
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    Default Re: Migration Campaigns

    No idea about paving roads but there's amber route there if you're interested in forging an amber merchant empire. Oh and try not to turn your back..or front to those Sauro family members.

  4. #4
    urk! Member bobbin's Avatar
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    Default Re: Migration Campaigns

    I've done it a few times with the Saka using the horde function (I play using BI), my favorite was when my intrepid horsemen upped sticks and rampaged all across the eastern half of the AS sacking every city up to Seleukeia before returning east to settle in north-western India.

    More recently I had a migration of sorts in my KH game when I was kicked out of Greece by the Makedones (i used the autocalc a bit too much). I still held onto Rhodes and expanded from there by capturing the other nearby islands of Crete, Lesbos and Cyprus before returning to the mainland to reclaim my homelands ~30 years later.

    Quote Originally Posted by Smelly Jelly View Post
    Could any of the "paved roads-factions" construct roads over there?
    IIRC its only desert regions that paved roads cannot be built in so it should be fine.


  5. #5
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Migration Campaigns

    I have one going where I migrated to Syracuse as the KH. I also migrated to Northwestern Africa as the Sauromatae (who can build their "settled" units anywhere).

    I always thought moving a Celtic faction to Galatia would be cool...
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  6. #6
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Migration Campaigns

    Quote Originally Posted by Zim View Post
    I always thought moving a Celtic faction to Galatia would be cool...
    It's somewhat problematic that you actually have less recruitment choices than your surrounding non-celtic neighbours....but hey, Botroas are a pretty handy lot, save for their lack of armour.




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  7. #7
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Migration Campaigns

    I once play Romaioi Barbaroi migration campaign into Pergamon, and Mytilene, roleplaying as Troy, but that time, I modify my EDB to get polybian hastati (light sword Infantry = Xippherai) and cammilan triarii (Heavy Hoplite), recruitable from all MIC, and I also made Mistophoroi Phalangitai recruitable too (and temporary remove them from da mercenary pools), it was somewhat fun challange to reconquer (and end up exterminating) Barbaropolis as the Romaioi Barbaroi (hey, in this state, they are Trojans), oh yeah, after taking Pergamon and Mytilene (by teleport), I FD all my Italian terriotry to Avernii.

    A Trojan campaign, really awesome

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  8. #8

    Default Re: Migration Campaigns

    I've done three migrations so far. By far the most successful was a KH turned Bosphoros game. I even modified the family trees ahead of time so I could play as the Spartokids and the other leading families of Pantikapaion. In that game I've gone on to reconquer much of Greece, the western half of Asia Minor and the lower reaches of the Steppe. I'm rolling in cash and with the MoT reforms my armies are pretty much unstoppable! It a beautiful thing to field a wall of pikes flanked by hoplitai/thorakitai followed by six units of Scythian archers and thureopherontes toxotai! Sadly, I did have to relocate the capital to Sinope to quell unrest in the south.

    Also fun (but totally a-historical) was a game where I moved Pontos to Cyprus and (using cheats and FD), then began working my way north from there. The game worked fine after I took Crete and Rhodos, but eventually I was drawn into Asia Minor and it basically turned back into a Pontos game. I've put it on hold after conquering Antioch and most of Anatolia.

    The least successful migration was as Baktria. I wanted to play as Taxila, so I used cheats and FD to move my men and take the city. The game worked fine as I consolidated control of India, but I ended up too weak to deal with a monster AS when I got around to heading west. It could have been fun if Parthia or Saka had chopped up the behemoth, but as the AI played out it just wasn't enjoyable.

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