The current map is satisfyingly huge, to the point of being too huge for the AI to handle that well.
Sadly there's no mechanism, in the game for "Your stack of gold chevronned elites decides it wants to go home, or at least back to Babylon", or "You marched into the desert? Nincompoop!" but given the AI's wandering ways its a good thing.
How I long for a system that features supply, attrition, multiple recruitment methods and marries it to CA's attractive battle engine, and an AI that can plot a strategy to meet supply, combat, economic and social agendas.
I guess I'll just have to be satisfied with real world: the one engine that delivers, although all I ever get to do here is read AAR's.
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