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  1. #1
    The nameless legionary Member paramedicguyer's Avatar
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    Default How do you mod the mod?

    I personally love to use the Caligula program to change the various values of units in the game. I recently removed all build time and upkeep from all units in the game (that took a while), set the game on VH/VH and whoa! that was one hell of an experience. Now some may say that is cheating, but remember I did this for all units, so the AI had the same advantage and oh, boy, did they use it.

    So I'm just wondering if anyone else has done some adjustments such as this.


    personally my favorite was setting up cretan archers up with a range of 400 and 10 damage then trying to assault Kydonia, it took me 4 times and all they had was 2 or 3 archer units!

  2. #2

    Default Re: How do you mod the mod?

    I would really like to know how to change the reforms so I could get them after maybe and hour of playing instead of 130 hours of playing since I dont have that much time to play the game and would like keep my interest in it...

  3. #3
    Member Member Bovarius's Avatar
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    Default Re: How do you mod the mod?

    Quote Originally Posted by Unferth of Gergovia View Post
    I would really like to know how to change the reforms so I could get them after maybe and hour of playing instead of 130 hours of playing since I dont have that much time to play the game and would like keep my interest in it...
    open the script in the map "EB\Data\scripts\show_me"

    Search the reforms you want to change and change the numbers you want to change.

    I changed the year the roman reforms could kick in, by lowering the necessary turns ( not that 1 year is 4 turns )
    And for the marian reforms you could change the necessary number of provinces, in the unconditional reform. But for more intensif changes you should read the unofficial modding projects.

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: How do you mod the mod?

    I changed the effects and conditions of governments, I enabled new buildings, and I added a whole lot of units for me and for other factions, sometimes totally renaming them and giving them different (lower) stats for their new purposes. Also I change the descriptions, helping me to keep on track with the "history", and I really frequently change faction names and colours.
    Last edited by Centurio Nixalsverdrus; 01-09-2010 at 20:50.

  5. #5
    The nameless legionary Member paramedicguyer's Avatar
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    Default Re: How do you mod the mod?

    now I would just love to know how to add units and buildings for factions, thats one thing i just can't figure out

  6. #6

    Default Re: How do you mod the mod?

    Quote Originally Posted by paramedicguyer View Post
    I personally love to use the Caligula program to change the various values of units in the game. I recently removed all build time and upkeep from all units in the game (that took a while), set the game on VH/VH and whoa! that was one hell of an experience. Now some may say that is cheating, but remember I did this for all units, so the AI had the same advantage and oh, boy, did they use it.

    So I'm just wondering if anyone else has done some adjustments such as this.


    personally my favorite was setting up cretan archers up with a range of 400 and 10 damage then trying to assault Kydonia, it took me 4 times and all they had was 2 or 3 archer units!
    what is this caligula program? do you have a link?

  7. #7
    Member Member GenosseGeneral's Avatar
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    Default Re: How do you mod the mod?

    Quote Originally Posted by KARTLOS View Post
    what is this caligula program? do you have a link?
    same question over here! changing some unit stats would be nice.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: How do you mod the mod?

    Quote Originally Posted by GenosseGeneral View Post
    same question over here! changing some unit stats would be nice.
    You can find it here, but Caligula has not been designed to deal with data files as big as EB's. It does not always work, so back the export_descr_unit.txt up before you even allow Caligula to touch it.
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  9. #9
    Member Member Skuda's Avatar
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    Default Re: How do you mod the mod?

    Thinking about cutting the upkeep for all units by 50%. It could make the game more dynamic.

  10. #10

    Default Re: How do you mod the mod?

    I always want to play as a single Greek city state, such as Athens or Sparta. So once I edited KH, deprived it of Sparta and Rhodos and their generals and troops, leaving only Athens and change the faction name to Athenai. All goes well until I found that I couldn't save after opening a new game...

  11. #11
    Member Member Intranetusa's Avatar
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    Default Re: How do you mod the mod?

    It'd be pretty cool to make a defensive tank unit - a unit with 100 soldiers, give them 20hp, 40 armor/defense, .05 lethality, 1 damage

    Or likewise, make a kamikaze unit composed of 200 soldiers, give them 1hp, 1 armor/defense, but 10 lethality, 40 damage, etc

    Or something like a single soldier in 1 unit, but that unit has 10hp, 20 damage, 5 lethality, 40 damage, 40 armor, etc XD
    Last edited by Intranetusa; 01-12-2010 at 04:26.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  12. #12
    Bibliophilic Member Atilius's Avatar
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    Default Re: How do you mod the mod?

    Quote Originally Posted by Julianus View Post
    I always want to play as a single Greek city state, such as Athens or Sparta. So once I edited KH, deprived it of Sparta and Rhodos and their generals and troops, leaving only Athens and change the faction name to Athenai. All goes well until I found that I couldn't save after opening a new game...
    That ought to work if you use Sparte rather than Athens. I think the reason this happens is that the CAMPAIGN_SCRIPT.txt script isn't terminating, which prevents you from saving the game. The problem arises because the section of the script that handles assignment of the UnitSize trait expects the KH player to own Sparte. You could fix it for Athens by changing the script to assign the UnitSize trait to an Athenian character, changing "Sparte" to "Athenai" where the GarrisonToPopulationRatio check is being done, and modifying the GarrisonToPopulationRatio values so they're correct for Athens.
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  13. #13

    Default Re: How do you mod the mod?

    Hi Atilius, thanks a lot for this tip, will try again when I'm free.

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