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Thread: Arche Seleukeia - A Guide by/with Hax

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  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    So THIS is what you've working on, instead of AtB?

    How dare you! Now get back to work!

    ...

    Oh, btw, nice guide! Great job!

    We really need more guides like this.

    Sticky.
    Last edited by gamegeek2; 01-11-2010 at 17:21.
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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    Run Hax! For slavemaster gamegeek has arrived
    Last edited by Skullheadhq; 01-14-2010 at 14:16.
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    Member Member anubis88's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    Great guide. Even though i never had problems with playing with AS without any special pracausions, this guide will help many, whom are not used to run such a huge empire.

    Just one suggestion.
    Advice people to move their capital to Seleucia instead of Susa.

    It just hurts my eyes and brains that you choose a city not that far away from Seleucia, but so less important at the time
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    Member Member Hax's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    Thank you all for reading my guide!

    Very good guide! Two tips:
    Thanks, I'll add them to the Guide soon!

    Just one suggestion.
    Advice people to move their capital to Seleucia instead of Susa.

    It just hurts my eyes and brains that you choose a city not that far away from Seleucia, but so less important at the time
    There are some places that might deserve the "title" of capital more than Susa or Ekbatana. A good example would be Seleukeia Pieria (which isn't in the game). Seleukeia on the Tigris (normal Seleukeia) is also one of those cities that yeah, might deserve that position. I usually take Ekbatana as my de-jure capital, due to the fact that it contains the faction leader, as well as being a central location and Seleukeia on the Tigris as my de facto capital.

    It's your choice really. Seleukeia is a bit too far to the west for me, but I'll check it out anyway.

    So THIS is what you've working on, instead of AtB?

    How dare you! Now get back to work!
    We need to properly represent the descendants of Seleukos in AtB! This is work!


    Two cents to add:
    - build paved roads in your safe provinces in the core of your empire to connect them and send armies faster. (frontline regions can wait)
    - Mines = Temples to Seleukos; you'll be minting coins in those provinces after all so they'd better be dedicated to the founder of AS. Rp-wise, that's how I justify tearing down some temples.
    A very good point! Thanks a lot!
    This space intentionally left blank.

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    One thing I try to do is to set up MICs that can recruit HAs - invaluable auxiliaries to any army. Dahae Riders, while a little expensive, do a superb skirmishing job and are amazing at finishing charges to the enemy's rear and chasing down routers (30% lethal lance).

    What do you mean no interesting regionals in Susa? You get the Khuveshavagan (excellent cavalry) and the Thanvare Parsig, two units that make excellent additions to eastern armies.

    I'm requesting this be linked to in the Gameplay Guides thread.

    Quote Originally Posted by Skullheadhq View Post
    Run Hax! For slave master gamegeek has arrived
    Sigged.

    EDIT: Link is up here: https://forums.totalwar.org/vb/showthread.php?t=103424
    Last edited by gamegeek2; 01-12-2010 at 01:10.
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    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Arche Seleukeia - A Guide by/with Hax

    Wow.... I never tought that attacking Pahlava early can give you a nice Baktrian subjects under indirect command.....

    BTW, try to modify your descr_strat in the campaign folder, and give the pirate and brigand spawning values to 999, and you'll have one nice, clean empire, free from brigands and pirates (so you'll fought mostly another faction's trops, put aside some occasional rebel town taking)

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  7. #7

    Default Re: Arche Seleukeia - A Guide by/with Hax

    A small useful thing I've discovered in my seleucid campaign (pretty consistent since it happened 3 times out of 3):

    If you engage thde Parthian army outside Asaak in turn 1, they won't go for Asaak on their turn(even if it's almost devoid of troops, once even had it as low as 20/160 spearmen and 40/160 archers on huge after the battle) but rahter attack and take Zadrakata, which is pretty much undefendable at this stage(not enough time to get any troops there from neighbouring cities.

    The good thing about parthia taking Zadrakata is that they will soon get a common border with Hayasadan(sp?) which tends to lower the frequency of attacks on your possesion.

    The bad thing is that the common border with Parthia extends quite a lot into areas you wouldn't normally have to defend (I've suffered the occasional attack on Ekbaktana).

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