Results 1 to 9 of 9

Thread: Remove praetorian...

  1. #1
    The nameless legionary Member paramedicguyer's Avatar
    Join Date
    Jul 2009
    Location
    AMERICA, and I don't care if you hold it against me.
    Posts
    64

    Default Remove praetorian...

    I was just wondering about other people's thoughts on the matter. In my opinion (matters very little) I think the praetorian should be taken out as a unit, and that unit slot given out to another faction. I think instead praetorian, I think should be like ancilliary characters, perhaps give a general an extra hitpoint and/or extra detection.

    It just seems that (from EB 1.2 experience) the praetorians are one too many units (and trust me I am hardcore Romani) for the SPQR. Honestly, if the unit slot isnt to be given to another faction at least give the slot back to the romans and make it like a western equivelant to the eastern archers.

    Just my two cents

  2. #2
    They call me Flavius Member Belisarius II's Avatar
    Join Date
    Apr 2009
    Location
    The Windy City
    Posts
    180

    Default Re: Remove praetorian...

    I agree that the Praetorian slot should be freed up. This slot could be used for Pergamene (spl?) or another of the new factions to create more diversity from the other factions.

    If it is destined to remain a Romani slot, then a new German or British auxiliary unit would be best.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  3. #3
    The Usual Member Ice's Avatar
    Join Date
    May 2005
    Location
    Northville, Michigan
    Posts
    4,259

    Default Re: Remove praetorian...

    https://forums.totalwar.org/vb/showthread.php?t=125259

    Quote Originally Posted by Moros
    With the current planning we have more than enough unit slots open....



  4. #4
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Remove praetorian...

    I couldn't have said it better.

  5. #5
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Remove praetorian...

    I see what you did there. Clever.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  6. #6

    Default Re: Remove praetorian...

    However, would it be feasible to give an ancillary that actually increases the experience of the entire army (not just the bodyguards)? Or maybe at least their morale? I know it's supposed to be determined by the general's traits, but it would be nice if one could, for example, receive a special "officer" or "elite force" ancillary when commanding troops recruited, say, in Italy. I suppose it would be too much trouble to track though..?

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Remove praetorian...

    Quote Originally Posted by Mister V View Post
    However, would it be feasible to give an ancillary that actually increases the experience of the entire army (not just the bodyguards)? Or maybe at least their morale? I know it's supposed to be determined by the general's traits, but it would be nice if one could, for example, receive a special "officer" or "elite force" ancillary when commanding troops recruited, say, in Italy. I suppose it would be too much trouble to track though..?
    Increasing XP of other unit except for the bodyguard is impossible I believe. Morale could be possible though. An elite force ancillary doesn't make much sense IMO. Also I wonder why troops in Italy would always be superior to others?

  8. #8
    Member Member Smeel's Avatar
    Join Date
    Feb 2008
    Location
    Sweden
    Posts
    56

    Default Re: Remove praetorian...

    I think he meant as a romani player, roman soldiers fighting on it's homeland soil would fight harder, as for any other faction defending its' homeland.

  9. #9

    Default Re: Remove praetorian...

    Yeah, exactly. And I'm looking at this more from a gameplay perspective than anything, not suggesting it should be added. It looks like I can mod that in. Thanks.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO