I'll need permission from mods.
Even if I don't, I wont do it without it.
GH said in the other thread that it was up to you.
However, if we want to formalise it. I suggest that people work on stories in advance and work out how many turns it will last.
I think 1 turn per day, for 30 days (similar) average could count as a short game. A large game would be 3 months, aka 90 turns. A huge game would be more.
I would make my Org version a short game, for instance.
Also, I think we should formalise the name/genre as: "Interactive Story" as it is akin to interactive stories.
Last edited by Beskar; 01-13-2010 at 13:53.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
You can't really judge that to it... Something as simple as in splits game, what if we didnt go home. We would have never found out we don't appear in picture and therefore etc etc.
Well my idea was to just post everyones moves openly, but they send me orders via PM, so no body knows whats happening really till the write up....A multiple person one sounds interesting, but it is fraught with problems, such as, are other characters allowed to know the results?
So this might mean you might result in having to do PM's to give out results (which hides the story from others).
The biggest problem of such a move is the fact it will take up a lot of time doing a lot of orders. So there must be a significant time investment on your part to make it work.
As for the effort levels, it would only be a small number of players like 10 max.
yeah basically but will be as open ended as GH's game.... like no set rules at all lol.
Last edited by Chaotix; 01-14-2010 at 04:31.
Keep your friends close, and your enemies closer: The Gameroom
Originally Posted by TosaInu
Rest in peace TosaInu
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