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Thread: Idea to controlling two faction(s) at the roughly same time....

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  1. #1
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Idea to controlling two faction(s) at the roughly same time....

    Quote Originally Posted by Cute Wolf View Post
    what is the condition "if" line in the generic script? I try if winter but it doesn't load....
    I believe it's this command you're looking for:

    Code:
    if I_CompareCounter seasonCounter = x
    Where x stands for the season. Spring is 1, summer 2, autumn 3 and winter 4, so...

    Code:
    if I_CompareCounter seasonCounter = 4
    ... is the one you want for winter. That is according to my understanding, at least.
    Last edited by The Celtic Viking; 01-13-2010 at 15:02.

  2. #2
    Member Member Hax's Avatar
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    Default Re: Idea to controlling two faction(s) at the roughly same time....

    TCV: I haven't seen you around for some time!

    If I were you, I'd go into the EBBS script and look for the lines that control the turns as well as the events that control the season. At every change of the season (turns 4, 8, 12, 16, etc) add the line "console_command control seleucid". I think that should do the trick. Don't forget that the next turn (5, 9, 13, 17, etc) should have the line "console_command control pontus" to switch back to the Saka.

    Enjoy!
    Last edited by Hax; 01-13-2010 at 15:41.
    This space intentionally left blank.

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Idea to controlling two faction(s) at the roughly same time....

    Yay, thanks... so we can have a "semi hotseat" campaign in one computer now, as long as one faction is nomad, all will be fine :)

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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