I like artillery. Actually no, I *love* artillery and use it a lot. Having said that, I also have to admit that artillery in its current state is overpowered and is ruining the game experience for me. Yes, I'm referring to its unlimited ammo. It is a long range, zero retaliation, inexhaustible instrument of torture, and as a result, battles boil down to having plenty of artillery, protecting it well, winning the artillery duel with the enemy and finally, slaughtering the enemy from a long range. That's it. The problem only gets worse as technology advances, and once the Shrapnel shot and Quicklime make their appearance, the game is nothing but an artillery shootout. Tactically, that is extremely effective and souldestroyingly boring. Artillery should definitely have a limited (20-30 shot) supply of ammo. It'll still be very powerful, but at least this way the other units will have a chance at glory.
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