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Thread: Artillery really needs to be toned down.

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  1. #1
    Upstanding Member rvg's Avatar
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    Default Re: Artillery really needs to be toned down.

    I wasn't talking about multiplayer though. I do not play multiplayer.
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    Default Re: Artillery really needs to be toned down.

    RVG:

    I agree here. Though the AI seems to love closing to bayonet range anyway -- even when they have a 5-1 advantage in tubes.

    I think what I'd do is limit the special ammos. In truth, things like shrapnel and quicklime etc. were comparatively rare and represented only a small proportion of what was in the caisson.



    In MP, as I understand it, artillery is either prohibited or discarded as too slow, never gets into battle. This is no doubt true since the replays I've seen all seem to emphasize constant running and circling.
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    In the shadows... Member Vuk's Avatar
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    Default Re: Artillery really needs to be toned down.

    Quote Originally Posted by Seamus Fermanagh View Post
    RVG:

    I agree here. Though the AI seems to love closing to bayonet range anyway -- even when they have a 5-1 advantage in tubes.

    I think what I'd do is limit the special ammos. In truth, things like shrapnel and quicklime etc. were comparatively rare and represented only a small proportion of what was in the caisson.



    In MP, as I understand it, artillery is either prohibited or discarded as too slow, never gets into battle. This is no doubt true since the replays I've seen all seem to emphasize constant running and circling.
    lol, in SP it is even less of a problem. You just gotta be smarter than the dumb AI, and that is not that hard.
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Artillery really needs to be toned down.

    CA really needs a capture the enemy's camp mode to stop that sort of circle strafing.
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    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Artillery really needs to be toned down.

    Quote Originally Posted by rvg View Post
    I wasn't talking about multiplayer though. I do not play multiplayer.
    Well, anything is OVERPOWERED against the BAI... In the current state, you're better off (get a harder fight) turning the AI side over to a 4-year old (human), who does not know anything about tactics.

    Try playing a multi-player campaign in which the human player can take over the AI side in battles. You'll see the difference. Artillery is not overpowered.

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