I wasn't talking about multiplayer though. I do not play multiplayer.
I wasn't talking about multiplayer though. I do not play multiplayer.
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RVG:
I agree here. Though the AI seems to love closing to bayonet range anyway -- even when they have a 5-1 advantage in tubes.
I think what I'd do is limit the special ammos. In truth, things like shrapnel and quicklime etc. were comparatively rare and represented only a small proportion of what was in the caisson.
In MP, as I understand it, artillery is either prohibited or discarded as too slow, never gets into battle. This is no doubt true since the replays I've seen all seem to emphasize constant running and circling.
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Everything you need to know about Kadagar_AV:
CA really needs a capture the enemy's camp mode to stop that sort of circle strafing.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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Well, anything is OVERPOWERED against the BAI... In the current state, you're better off (get a harder fight) turning the AI side over to a 4-year old (human), who does not know anything about tactics.
Try playing a multi-player campaign in which the human player can take over the AI side in battles. You'll see the difference. Artillery is not overpowered.
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