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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Question about a Unit attribute

    AP = armour piercing attack..... it will count enemy armour defense only in half (so are much moe effective at killing armoured foes)

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  2. #2

    Default Re: Question about a Unit attribute

    Apparently however the larger lethality of the longsword is more deadly than the AP Kopis.

    I forgot where I saw it, but there was a forum thread that compared the highest armored bodyguard units with one another. Although the Pahlava bodyguards lose consistently to Saka Rauka and Armenian bodyguards (both of which have AP and .165) they dominate the Baktrians, who have more points in armor but have a measly .11 lethality (with AP). The Baktrians in turn have an advantage against the Saka and Armenians O_o

    Not that it matters however, seeing as their primary weapon, the lance (and the only weapon the computer uses) is the best against armored horsemen.

  3. #3

    Default Re: Question about a Unit attribute

    Spoiler Alert, click show to read: 
    Quote Originally Posted by Grade_A_Beef View Post
    Apparently however the larger lethality of the longsword is more deadly than the AP Kopis.

    I forgot where I saw it, but there was a forum thread that compared the highest armored bodyguard units with one another. Although the Pahlava bodyguards lose consistently to Saka Rauka and Armenian bodyguards (both of which have AP and .165) they dominate the Baktrians, who have more points in armor but have a measly .11 lethality (with AP). The Baktrians in turn have an advantage against the Saka and Armenians O_o

    Not that it matters however, seeing as their primary weapon, the lance (and the only weapon the computer uses) is the best against armored horsemen.


    Even though the lance animation is slower than the secondaries, are you saying that the lance is the best option for cav against cav no matter if you are saka bak or pahlav?
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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: Question about a Unit attribute

    It's odd but its true, lances have higher lethaility (0.4 usually) and AP also they can hit from a distance, all this makes them usually much more effective in meele that the secondary.


  5. #5

    Default Re: Question about a Unit attribute

    Quote Originally Posted by bobbin View Post
    It's odd but its true, lances have higher lethaility (0.4 usually) and AP also they can hit from a distance, all this makes them usually much more effective in meele that the secondary.
    not when you take into account the very low attack score (after the charge bonus has run out). the lethality score only comes into play after a successful hit is made
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  6. #6

    Default Re: Question about a Unit attribute

    No, I'm sure that it was taken into account. Despite the low attack it is still much much better than any of the secondaries that heavy cav has. The .38 and or higher lethality is just that big of a number.

    That's why against enemy AI cataphract cav your best bet would be to use Dahae skirmisher cavalry or light axemen for their high defense skill....still gotta watch out for the charge though.
    Last edited by Grade_A_Beef; 01-25-2010 at 21:48.

  7. #7

    Default Re: Question about a Unit attribute

    Quote Originally Posted by Grade_A_Beef View Post
    No, I'm sure that it was taken into account. Despite the low attack it is still much much better than any of the secondaries that heavy cav has. The .38 and or higher lethality is just that big of a number.

    That's why against enemy AI cataphract cav your best bet would be to use Dahae skirmisher cavalry or light axemen for their high defense skill....still gotta watch out for the charge though.
    Best screen for enemy cav charge is pikes in your face. Also, your own heavy cav should be able to take the charge. In any case you'll lose men to heavy cav in charge, don't doubt it. The only setback with using the lance in melee after charge is it only attacks once every blue moon, that's how slow the animation is. I personally alt-right-click charge when playing multiplayer (and make it such a habit that I even do it in single player), as a form of consistency and historical appreciation, etc. (y'all know what I mean ). I feel good today
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