Timeline : 1511 - 1654 (12 turns per year)
Location : West Indonesian - Malaysian Archipelago
Spanning from the time of First Portugese invasion (1511) until the conclusion of Dutch-Portugese Wars (1654)
Previous discussion at this thread:
https://forums.totalwar.org/vb/showthread.php?t=123821 -> feel free to talk there though, if you want to say and discuss something serious in Bahasa Indonesia / Melayu, this thread is reserved to development of this mod in English language (because we may had some team members who can't understood our mumbling in Indo-Malayan language

)
Well, after getting significant progress in the research and mapping, we can say that everything principal for research is mostly done, so.... The faction lists is allready finished... just need to modify some of the faction Symbol involved (still debating (!) some symbols and military signs used), but the faction lists is finished (maybe minor nitpick with their name, as well as some fringe map area).
Anyway, here's the faction lists and it's initial regions:
CERTAINLY PLAYABLE -> Represent 1 united kingdom / faction, and not disputed anymore, as well as have proper family tree for starting with...
Red = Kesultanan Aceh Darussalam (ACEH)
Blue = Kesultanan Melayu Malaka (MALAKA)
Brown = Kesultanan Palembang Darussalam (PALEMBANG)
Cyan = Keraton Pakuan Pajajaran (PAJAJARAN)
Green = Keraton Demak Bintara (BINTARA)
White = Did you see the portugal symbol? That's where the Portugal "horde" just land, and try to conquer Malaka.... (PORTUGAL)
MAYBE PLAYABLE, MAYBE NOT -> Their actual empire is officialy "dead" in mainline history books, but this faction will represent ousted royal family, as well as cities that still loyal to their previous lord... we hope to made them playable, but it was still debated internally (with our historians), afterall, they are closer to "unique rebel" factions if they are finally unplayable....
Purple = Maharaja Sriwijaya (SRIWIJAYA) / Remnants of Sriwijaya
--> The Hindu - Buddhist remnants of Sriwijaya Empire, that still united in one thing, even still had Sriwijayan Royal dynasty to rule them... but they are "dislocated" as their historical capital has been occupied by the muslim Palembang Sultanates...
Yellow = Keraton Majapahit (MAJAPAHIT) /
--> Just recently fallen majapahit capital doesn't mean the Royal dynasty of majapahit is dead, actually they just move into bali and east fringe of java island, and continue to harass the Islamic sultanates in Java for 200 years, still calling themself Majapahit. The western fringe on Yogyakarta, are the Mataraman area, who still had loyalty to Majapahit.
UNPLAYABLE -> The horde who arrive (and invade) later in the game
-> BLACK (well, the campaign map won't be coloured black... I use the coarse "map_heights" to made the starting regions map....) = Vereenigde Oostindische Compagnie (DUTCH)
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Faction Logo (Once again... I will say... Hope this is final

if sonic start meddling again...)
----
Kesultanan Aceh Darussalam :
Kesultanan Melayu Malaka :
----
(Both Sriwijaya and Palembang use "Lotus" Symbol... so I Place Buddhist Lotus in Sriwijaya, and Ornamental Lotus in Palembang)
Kesultanan Palembang Darussalam :
Maharaja Sriwijaya :
----
Keraton Pakuan Pajajaran :
Keraton Demak Bintara :
Keraton Majapahit :
----
European Horde Symbol = Basically the same with those of M2TW (for portugese), and VOC logo for VOC
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Game mechanics (expect this section will be updated again)
Weaponary: we have three kind of weapon type : Normal, Enchanted (for Hindu-Buddhist religion), and Gunpowder...
Religion:
*. 3 Religions (Hindu-Buddhist , Islam , Christianity) , at the Campaign, most of the named character (generals) can be born / spawned / adopted with almost all religion available, depending on several triggers. Almost all factions have the chance to change their religion, with several exception...
*. Religious conversion is too fast if it was a real conversion rate... so we will tone them down, and change it to "Religious influence", which represent not "quantitative followers" but "political power"
*. Religion Relation and factions:
-These factions can built every religion (Islam, Christian, and 4 Hndu-Buddhist temples) : Palembang, Sriwijaya, Pajajaran, Bintara, Majapahit, so you could play altered history with them....
-These factions (Melayu culture) can built Islam and Hindu-Buddhist religious structures, but never Churches : Aceh, Malaka, and can't convert to Christianity too.... so you are forced to embrace Islam, or back to the Old Gods.... no Christian
-European factions only get Christian generals adopted / promoted... and could only build Churches... and.... They won't convert at all. So prepare to face massive red face if you don't sent proper missionaries first....

-When you see "Missionaries" and question yourself... yeah, Portugal and Dutch diplomats will have the "Missionary" traits which give bonus religion influence points... Yeah, You'll see that Portugal will have Fransiscus of Assisi present at the start, and Missionary diplomats are essential to European factions because they are the one that could stop the red face growing, by spreading Christian influence beffore you conquer a province. And hence gives you a chance to start the Colonialization... that way, is another reason to exclude Christianity from Melayu culture factions... to made European life harder for a bit

Well - well, it's then up to you if you just want to sack the city for gold and glory, or spread Christian influence, and spread the gospel... (in game terms, it forces European AI horde to sparsely colonize the North Sumatera and malaysia, and goes to south sumatera and Java, as the history does)... but REMEMBER: PORTUGAL can't recruit Diplomats!!! they are spawned at the missionary's historical work points. This was done to made colonization harder then....

and... we won't have Imams or Hindu priest or Buddhist monk as agent...
Mosque complex bonus :
- Preventing "enchanted weapon" units to be trained
- Good Law Bonus
- Moderate Hapiness Bonus
- Moderate Health Bonus
- Moderate Trade Bonus
- Capability to recruit some certain units
Church complex bonus:
- Preventing "enchanted weapon" units to be trained
- Excellent Hapiness Bonus
- Good Health Bonus
- Good Law Bonus
- Good population growth penalty (!) - so it will reduce your tax then
That two religion got traits and triggers unmodified, except some religious related one then...
Hindu-Buddhist temple complex:
1) Temple complex dedicated to Buddha
- Excellent Hapiness Bonus
- Good Law Bonus
- Small health Bonus
- Small Trade Bonus
- Gives your FM / generals more probability to get better management related traits
2) Temple complex dedicated to Brahma
- Excellent Health Bonus
- Good Hapiness Bonus
- Gives your FM / Generals more probability to get better influence related traits
3) Temple complex dedicated to Vishnu
- Good law Bonus
- Good Trade Bonus
- Moderate hapiness Bonus
- Small health Bonus
- Gives your FM / Generals more probability to get better income related traits
4) Temple complex dedicated to Shiva
- Excellent law Bonus (the smallest normal bonus in sums)
- Gives your FM / Generals better command skills and valors
- Capability to recruit some certain "Fanatics / Berserker-type" units
- The top tier get the capability to grant 1 exp (and it was the only free exp buildings... no other building had exp / morale bonus then)
Weaponary upgrade:
- Normal weapons could be upgraded in Blacksmith
- Enchanted weapons could be upgraded in some certain "Mystical" regions, and only when they had no mosques or Churches inside!
- Gunpowder couldn't be upgraded...
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Our Contacts (so you can ask to the right man when you want to ask) and rough job description (well, as our team still need some position, this will be changed except Mod Founder* (who had the original Idea) = Cute Wolf, Sonic, Gaius Septimus Severus , at their chosen position (*) )
Mod Leader : Cute Wolf*
Mod Co-Leader : Sonic*
Historical Research Leader : Sonic*
Historical Research Co-Leader : Gaius Septimus Severus
Public Relation Leader : Gaius Septimus Severus*
Mapping and 2D-Artist Leader : Cute Wolf*
Modelling and 3D-Artist Leader : Wlesmana
Modelling and : Finn Mac Cumhail, Jirisys
Unit Research Leader : Sonic
Unit Research Co-Leader : Plutoboyz
Unit Balancing and Battle Mechanic Leader : Sonic*
Campaign Scripting event Leader : Cute Wolf
Campaign Scripting event Co-Leader : Gaius Septimus Severus
File Scripting Leader : Sonic
Grammatical Head : Quirinus
Member :
Unit Research and naming conventions for Sundanese Factions : Plutoboyz
Unit Research and naming conventions for Aceh - Malaka Factions : Quirinus
Trait Developer : Quirinus
Dutch and European history proof readers and naming : Skullheadhq
Special thanks to : NeoDeus, Skullheadhq, Saomofrome, for some of their contribution and suggestions...
=====================================================================
Currently we need :
- Some Modellers (to made some model, as Wlesmana can only work part time, and he allready had his own other mod projucts)
- Skinners
- And someone who could speak english properly to correct our bloody grammar
And the map (in progress)
=====================================================================
Thank You
Cute Wolf
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