Originally Posted by
Sonic
hmm, our recent testing with 0,1, and multi recruitment turns finally forced the AI to use 0 turn unit spam (to emulate militia), so maybe we'll change our EDU plan and cost again...
0 recruitment units are tend to be really mass produced, if the price is cheap enough
1 recruitment unit are produced, but at slower rate...
2 turn or more units are rare enough to be a really prized units... but the AI have somewhat elephant fethism.... maybe we'll add more limit to the elephant recruitment regions now...
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