Check out the new Developer Diary about Corruption below:
http://forum.paradoxplaza.com/forum/...-13-Corruption
.
Check out the new Developer Diary about Corruption below:
http://forum.paradoxplaza.com/forum/...-13-Corruption
.
It seems it's not for me. Too complicated and going into too much detail for a grand strategy game. If playing some bigger country, like France, Ming or God forbid fully formed Russia, I guess I'll be spending 99,9% of the time micromanaging to keep my country from falling apart.
It will probably make playing minors more interesting but I'm not into that. The only reason I play a minor is to transform it to a major :D.
No, you are wrong, unless you are comparing it to extremely good tactical games with a simplistic strategic layer like the Total War Series. I don't like micromanagement at all and Magna Mundi is not about micromanagement. In due time you'll have a demo to judge for yourself. I have no fear to show the players beforehand what they can expect.
I've been following the dev diaries, looks like a lot of good stuff. Two questions - what is the intended price for MM, and how does MM deal with the EU3 mid/late game getting kind of boring? Like by the time I've finished most of a nation's starter missions I'm untouchable (and I'm hardly a warmonger - I hate taking non-core provinces).
You'll have lots in terms of internal management to keep things interesting. There will be times, depending on the actual game dynamics, when simply keeping your empire together will be a challenge. Also, new objectives are always appearing. Magna Mundi is not about expanding in the least amount of time and painting the map one color. It's about expanding in several ways, while having in place strategies to support such expansion and keeping in check how other might expand in several ways that hurt you.
One important question: Will the Magna Mundi game be released as a boxed version as well?
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
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