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    Default Re: Easily Capturing a city

    I would switch the AP and HL sides with one another if something as unlikely as those crossroads ever occured. It's simply because in general AP units aren't as durable for their cost. With your diagram you're sending them to the defense skill side of the enemy, which provides the enemy with much more defense than the shield side that HL units will be facing.

    Negate what I said if you're using something like Drapanai, who are supposed to die in droves, or the Thracians, which are not but still have godly combination of HL and AP.

    As I said before, the crossroads situation is highly unlikely.....In general I would simply send my elites (or best available units) up one lane, rout my enemies, then move the elites into the square and attract all the attention while the rest of my units go in afterwards (preferebly from a different street) and flank the giant clump of enemies.

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    Member Member ARCHIPPOS's Avatar
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    Default Re: Easily Capturing a city

    Quote Originally Posted by Grade_A_Beef View Post
    As I said before, the crossroads situation is highly unlikely.....In general I would simply send my elites (or best available units) up one lane, rout my enemies, then move the elites into the square and attract all the attention while the rest of my units go in afterwards (preferebly from a different street) and flank the giant clump of enemies.
    that is what i do most times but mainly out of boredom and only if i have an unquestionable qualitative edge over the enemy.However when AI Phallanx,Hoplites, Thyreoforoi and the the such come into play flanking saves lives and then you have to become more resourceful possibly using crossroads etc... and frankly it's not that difficult to set the AI into a trap. Just place your Phallanx before the crossroad and the AI will probably charge with everything he's got (except the town centre last-stand-troops that is)...
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Easily Capturing a city

    Quote Originally Posted by ARCHIPPOS View Post
    that is what i do most times but mainly out of boredom and only if i have an unquestionable qualitative edge over the enemy.However when AI Phallanx,Hoplites, Thyreoforoi and the the such come into play flanking saves lives and then you have to become more resourceful possibly using crossroads etc... and frankly it's not that difficult to set the AI into a trap. Just place your Phallanx before the crossroad and the AI will probably charge with everything he's got (except the town centre last-stand-troops that is)...
    good idea, i'll try it now!
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    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
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    Default Re: Easily Capturing a city

    As long as the AI has more than 2 units near the town center, they will attack you (how close you have to get depends on how many units.

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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Easily Capturing a city

    Quote Originally Posted by Fluvius Camillus View Post
    As long as the AI has more than 2 units near the town center, they will attack you (how close you have to get depends on how many units.

    ~Fluvius
    i'll keep em busy,i'll send 1 or 2 cohorts to the plaza via an alternate route
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    JEBMMP Creator & AtB Maker Member jirisys's Avatar
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    Default Re: Easily Capturing a city

    I did it again with a gallic minor city and they are also effective, if you have enough to spread them around, i used two hastati cohorts in front of the phalanx and no phalanx died but sure as hell killed (107 kills) (sorry about the bar but i didn't want to remove it)









    Here's the results of my formation (misthophoroi phalangitai)

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