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  1. #1
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Setting stuff on fire

    It is based on a percent chance from the descr_engines text. There is a catergory "engine_ignition" which can be modified.

    I've edited the values to make towers burn much eaiser since I removed the "machine gun" defensive towers. I left the value the same for the ram though, because it is covered in hide, and they still have to deal with the boiling oil if they go through the gate anyway.
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  2. #2
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    How do you edit the tower fire rate?
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  3. #3
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Setting stuff on fire

    Quote Originally Posted by /Bean\ View Post
    How do you edit the tower fire rate?
    Its not that hard to mod this. Even someone as ignorant as me can fix it.

    Go into your EB folder, and search for a file named descr_engines. Look for medium tower (tower for large stone walls which are the largest you can get in EB) and look for two parts of the description. At the top, change the projectile from scorpion to arrow, then scroll down a bit. You'll see this...

    attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing
    attack_stat_attr ap, bp, launching

    Replace that with this....

    attack_stat 8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr ap


    Now you should have large towers that are not intensely deadly but will still pick off a few wall defenders on their way.

    You can also mod the frequency of the firing but I didn't want to mess with that. That should be near the bottom of the siege tower entry. Also near the bottom should be ignition rate.
    From Frontline for fixing siege towers of death
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  4. #4
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    Cheers for that. This will mean I'll lose more cities, because everyone at some point relies on your own towers hitting the attackers once inside the walls. It will make campaigns far more interesting.
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  5. #5

    Default Re: Setting stuff on fire

    Quote Originally Posted by Brave Brave Sir Robin View Post
    Its not that hard to mod this. Even someone as ignorant as me can fix it.

    Go into your EB folder, and search for a file named descr_engines. Look for medium tower (tower for large stone walls which are the largest you can get in EB) and look for two parts of the description. At the top, change the projectile from scorpion to arrow, then scroll down a bit. You'll see this...

    attack_stat 12, 2, scorpion, 120, 30, siege_missile, siege, piercing
    attack_stat_attr ap, bp, launching

    Replace that with this....

    attack_stat 8, 2, arrow, 100, 100, missile, archery, piercing
    attack_stat_attr ap


    Now you should have large towers that are not intensely deadly but will still pick off a few wall defenders on their way.

    You can also mod the frequency of the firing but I didn't want to mess with that. That should be near the bottom of the siege tower entry. Also near the bottom should be ignition rate.
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  6. #6
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Setting stuff on fire

    I believe so. Not doing anything much different than say, changing a units stats which is also save game comp.

    Of course I first modded it when I downloaded EB since I hated those machine gun siege towers in vanilla.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

  7. #7

    Default Re: Setting stuff on fire

    Quote Originally Posted by Brave Brave Sir Robin View Post
    I believe so. Not doing anything much different than say, changing a units stats which is also save game comp.

    Of course I first modded it when I downloaded EB since I hated those machine gun siege towers in vanilla.
    What can we do about the towers on the walls, not the siege towers. The towers on the walls seem to kill so many of my men. I do not wish to sound like I am complaining because I'm grateful and I do not mind bearing with it, but do you believe the towers could also use some change? if possible, how is that modifiable? Thank you.
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  8. #8
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Setting stuff on fire

    Oh, that's what I thought you meant by towers...yeah, that's the one I want to change too.
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  9. #9
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Setting stuff on fire

    Quote Originally Posted by fallen851 View Post
    It is based on a percent chance from the descr_engines text. There is a catergory "engine_ignition" which can be modified.

    I've edited the values to make towers burn much eaiser since I removed the "machine gun" defensive towers. I left the value the same for the ram though, because it is covered in hide, and they still have to deal with the boiling oil if they go through the gate anyway.
    Machinegun? picture several archers inside said tower, taking turns moving to the arrow slot and firing, then moving to allow his comrade to fire.
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  10. #10
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Setting stuff on fire

    It should be massive amounts of small arrow projectors and archers isntead of 2 wall destroying super ballistas.
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  11. #11
    EB Online Founder | Website
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    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  12. #12
    Member Member Epimetheus's Avatar
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    Default Re: Setting stuff on fire

    Actually, the machine-gunning ballista bolts might not be as unrealistic as you might think, given the existance of these babies: http://en.wikipedia.org/wiki/Polybolos

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