I'm about 85% of the bar filled for Paragon. There's still some side-quests left and such, but the big ones that pertain to the story are done up to the point where I have to pick up this Friend-Foe thing.
From what I remember, that's pretty close to my own spec anyway, although I haven't gotten into spending points on Cryo yet; I haven't really seen much need to use Tech abilities at all, if I am honest. Biotics just seem to do everything I need of them.The nice thing about playing a sentinel though is you can have a really flexible style of game play. If you upgrade your tech armour so the explosion it produces when it's knocked of increases you can play a close combat mele class. Alternatively pick extra protection and your a lot tougher to take out.
I actually evolved my Tech Armour into the variant that offered more overall protection, so that I could keep more of the fire on me for longer and ensure Garrus and Samara were safe to do their respective jobs. Samara in particular was a little gung-ho at first, so I found it necessary to increase my own defenses so that I could hold fire off the silly woman. :3
I'm glad I picked Warp Ammunition then! I think I evolved it into the self-buff rather than the party-wide one, as I didn't want to override Garrus' Tungsten Ammunition (is that it's name?). I had considered using Reave as my Advanced Training for the heavy damage and healing potential, but considering I bring Samara along anyway, opted for the Warp Ammo instead. :3
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