Quote Originally Posted by tibilicus View Post
How far are you of max paragon? The last squad member does offer an opportunity for paragon points but that last segment of paragon points is a pain to fill, on my female Shepard run through (just finished it earlier) I didn't fill my bar until the very last mission.
I'm about 85% of the bar filled for Paragon. There's still some side-quests left and such, but the big ones that pertain to the story are done up to the point where I have to pick up this Friend-Foe thing.

The nice thing about playing a sentinel though is you can have a really flexible style of game play. If you upgrade your tech armour so the explosion it produces when it's knocked of increases you can play a close combat mele class. Alternatively pick extra protection and your a lot tougher to take out.
From what I remember, that's pretty close to my own spec anyway, although I haven't gotten into spending points on Cryo yet; I haven't really seen much need to use Tech abilities at all, if I am honest. Biotics just seem to do everything I need of them.

I actually evolved my Tech Armour into the variant that offered more overall protection, so that I could keep more of the fire on me for longer and ensure Garrus and Samara were safe to do their respective jobs. Samara in particular was a little gung-ho at first, so I found it necessary to increase my own defenses so that I could hold fire off the silly woman. :3

I'm glad I picked Warp Ammunition then! I think I evolved it into the self-buff rather than the party-wide one, as I didn't want to override Garrus' Tungsten Ammunition (is that it's name?). I had considered using Reave as my Advanced Training for the heavy damage and healing potential, but considering I bring Samara along anyway, opted for the Warp Ammo instead. :3