I already am regretting this but I completely marathoned ME2. Very close to the ending and expect to finish it when I get some time in the next couple days. Stepping away from this game can be tough at times, especially when there's tons to do! Done all the companion quests, love how they feel as integrated into the narrative as the story-missions. The Exploration quests feel a lot better but they could still use work.
It's interesting to see how your relationship with your crew can evolve over the course of the game, even though the loyalty system is a little shallow. If you talk to your crew each will eventually reveal a companion quest, some sooner than others. If you do this quest they become loyal, however, you also have the opportunity to lose loyalty with them by siding against them in a crisis. Various crew members are polar opposites of each other, and after you gain the loyalty of those opposites they will enter a situation where it's up to you to resolve it. You can side with one of them, or with enough charm/intimidate you can convince them to kill each other after the mission. The later of which is the only way to keep them both happy, as siding against someone means you lose their loyalty.
It reminds me of the way they treated Wrex in the first game, a great way to manage your party but I can't help but feel its simple in comparison to the approval system of Dragon Age.
I like the interrupt system in conversations and I think going forward this could be a lot of fun. It really lets the darker (or empathic, if you're paragon) side of your character shine through.

Originally Posted by
Mailman653
Well, save your ME2 save this time, I'm more than certain you'll be able to port it onto ME3.
The loading screen tooltips lead me to believe you're right.
The only thing I have not liked, aside from mini-games and other minor annoyances...
Romance plot spoilers
Now I should probably get back to working on those various projects due
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