Results 1 to 30 of 352

Thread: Mass Effect 2 gameplay thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Ultimate Member tibilicus's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    2,663

    Default Re: Mass Effect 2 gameplay thread

    Quote Originally Posted by Secura View Post
    So it is max Paragon? Hmmm, there's lots still to do before I head off to the Omega Relay. I hope that the tenth squad member has alot of possibilities for Paragon points, at any rate! I probably will buy the game at some point, just to try the rest of the classes as well as the other romance options and Renagade responses.



    I'm currently a Sentinel, I think. The class that gets the cool 'Tech Armour' buff; I picked that because it seemed the most balanced of the six. I think I picked 'Wave Bullets' as my single Advanced Training skill, seems to add lots of individual damage. Is there a better option for Sentinels to pick for Advanced Training? I have all nine loyalty options open at this stage, so quite a range to choose from. :3

    Infiltrator is the class with camouflage, right? I was actually going to pick that at first, but was weary of the whole pistols & sniper rifles things. I usually let Garrus do all the sniping, with Samara as biotic/assault rifle support and Shepard acting as a 'tank' of sorts with Tech Armour and her submachine gun.
    How far are you of max paragon? The last squad member does offer an opportunity for paragon points but that last segment of paragon points is a pain to fill, on my female Shepard run through (just finished it earlier) I didn't fill my bar until the very last mission.

    As for sentinel builds, I haven't actually played one yet, that's going to be my next play through but what a lot of people playing the game seem to recommend as a build is:

    Heavy Warp
    Area overload
    few points in cryo as it isn't really needed
    Tech Armour evolution is down to preference.
    Defender due to the paragon plus health bonus, quick cool down is really handy to.
    Seeming Sentinels don't get an ammo power, either warp ammo or armour piercing ammo is recommended as a bonus power.

    The nice thing about playing a sentinel though is you can have a really flexible style of game play. If you upgrade your tech armour so the explosion it produces when it's knocked of increases you can play a close combat mele class. Alternatively pick extra protection and your a lot tougher to take out.
    Last edited by tibilicus; 03-06-2010 at 00:26.


    "A lamb goes to the slaughter but a man, he knows when to walk away."

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO