Arrival's in the bag. As far as DLC goes it's okay but after the great Overlord and Shadow Broker, Arrival's a pretty poor experience. Game time clocked in at about an hour and 15 minutes of content, with likely 30 of that being combat with a Shepard running solo. No companions are allowed, though you get a temporary one for around 10 minutes.
The plot took a hard swerve about halfway through and it took me a while to figure out just what the hell was going on - mainly because it comes right out of nowhere. Missed opportunity comes in the fact there's no boss fight of any kind toward the end. As a result it gradually loses steam until it concludes a short while later.
Arrival adds a welcome change of tone the ME2 experience in that you're back on the Reaper trail but it ends way too soon and doesn't add much to the overall plot of the game (other than what we already knew from the game's incredible setup ending). Bioware must have heard the feedback from a few fans because the interrupt options are much slower this time. In Shadow they were so fast it was crazy... good to see them toned back.
All in all a decent, fun experience greatly overshadowed by the previous DLC.
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