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Thread: Reinforcements delayed?

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  1. #1
    Member Member Macilrille's Avatar
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    Sep 2006
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    Aarhus, Denmark
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    1,592

    Default Re: Reinforcements delayed?

    It is definately not. I have had a four unit stack waiting for six other units to come and had two enemy 5-8 unit stacks with only one turn up.
    I think it is to simulate the uncertainty always prevailing on battlefields and I like it either way- well I hate it when it costs me the battle, but c'est la guerre....
    'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.

    "Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
    Ask gi'r klask! ask-vikingekampgruppe.dk

    Balloon count: 13

  2. #2
    Legatvs Member SwissBarbar's Avatar
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    May 2008
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    Helvetia
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    Default Re: Reinforcements delayed?

    Reinforcements that are delayed can join the battle still later.
    Balloon-Count: x 15


    Many thanks to Hooahguy for this great sig.

  3. #3

    Default Re: Reinforcements delayed?

    TBH, I like the uncertainty that this feature adds to the game. It's more realistic IMHO.

    What I don't like is the way AI is affected by this sometimes: if I'm siegeing a city with a large force of enemies inside, I have to fight several battles against 1-2 enemy units, just beacuse the AI 'thinks' the army inside the city will join too.

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