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  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Archery animations

    I don't think either of you is wrong. It probably depends on the person and equipment used and other conditions(fatigue most likely):

    Compare this

    https://www.youtube.com/watch?v=wVZC...ayer_embedded#

    To some of these releases from 3 different people taken over a period of 1 afternoon distance shooting and target shooting:

    https://www.youtube.com/watch?v=Jsbp...eature=related

    You'll notice that even the same person has variation on the releases. The only one that is close to consistently 'jerky' is the guy with the massive 125lber. You have a variety of releases. You have one where the hand travels with the string, you have one where the guy releases laterally and one where the hand jerks. All these things happen to different degrees in each shot.

    So really the correct solution would be to have many diifferent animations for different bow draw strengths but I suspect that would be a lot of effort.

    Looks good non-the less.

    ps. The guy in #1 kinda has a woosy bow compared to the above.
    Last edited by antisocialmunky; 02-14-2010 at 16:03.
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  2. #2
    Member Member Tuuvi's Avatar
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    Default Re: Archery animations

    The video you posted and the second video I posted are both from the same people. Yes sometimes they do jerk a little bit, but in my humble opinion the EB animations are a little over the top.

    So really the correct solution would be to have many diifferent animations for different bow draw strengths but I suspect that would be a lot of effort.
    What the EB team could do is have two different animations: one for cultures that have a tradition in archery warfare, and an animation for cultures that don't. As I understand it cultures that had an archery warfare tradition would have bows made specifically for war; these bows would have had high draw weights like the ones in the longbow videos you and I posted. Archers in other cultures were mostly hunters levyed into temporary military service and so would have been carrying their hunting bows which had lower draw weights.

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Archery animations

    How about less Anglo-Centric stuff?

    Turkish Thumb Release as opposed to the semi-jerky 2/3 finger release used on those heavier LBows.
    https://www.youtube.com/watch?v=mNK-6Hn0uiw

    For Show Rapid Fire:
    https://www.youtube.com/watch?v=nVYy...eature=related

    Different archery animations for different groups would be nice. :)
    Last edited by antisocialmunky; 02-16-2010 at 06:25.
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  4. #4
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Archery animations

    We currently have got plenty archery animations:

    1º) Taking arrows from left sided quiver
    2º) Taking arrows from right sided quiver
    3º) Taking arrows from the quiver on the back

    Not counting other variations like:

    A) Draw to the chest
    B) Draw to the cheek

    And you want to add another variable such as different jerking motions?

  5. #5
    Member Member paullus's Avatar
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    Default Re: Archery animations

    We do have different archer animations for different cultures.
    "The mere statement of fact, though it may excite our interest, is of no benefit to us, but when the knowledge of the cause is added, then the study of history becomes fruitful." -Polybios


  6. #6
    Member Member geala's Avatar
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    Default Re: Archery animations

    For me it would not be worth the effort to create even more animations. However the mentioned movement of the archer is a bit over the top in my opinion. When shooting it is not necessary to make it because you just open the fingers to release, at least I never have to compensate like this whatever style I shoot (three fingers, two fingers Greek or thumb. Maybe it depends on bow strength, I shoot a reconstructed horn and sinew bow of just 55 lbs). Change here would not be very high on my list nevertheless.

    What makes me a bit more perplexed is however the slinger aninmation. I cannot imagine how to build speed with this technique. The arm is extended to the back, then they seem to rotate perpendicular to the direction of shooting, then they bring the arm to the fore and release. Strange. And very cruel to arm and hand I guess. I sling myself and am used to different styles but never practised this before. I also cannot connect it with the ancient images of slingers I've seen till now. Have you (maybe ancient) references for it, would be very interesting?
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  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Archery animations

    Quote Originally Posted by geala View Post
    What makes me a bit more perplexed is however the slinger aninmation. I cannot imagine how to build speed with this technique. The arm is extended to the back, then they seem to rotate perpendicular to the direction of shooting, then they bring the arm to the fore and release. Strange. And very cruel to arm and hand I guess. I sling myself and am used to different styles but never practised this before. I also cannot connect it with the ancient images of slingers I've seen till now. Have you (maybe ancient) references for it, would be very interesting?
    We have not made our own slinger animations. We simply reused RTW slinger animations for the timebeing. The work was hard enough getting a slinger into the game at all! But hopefully we'll see a change there as well in the future. However, once again, it isn't top priority for us at the moment.

    Foot
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  8. #8
    Member Member Tuuvi's Avatar
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    Default Re: Archery animations

    Quote Originally Posted by paullus View Post
    We do have different archer animations for different cultures.
    I didn't know that, very cool

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Archery animations

    Does anyone know hwo exactly you shoot from elephant back? That always intrigued me.
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  10. #10

    Default Re: Archery animations

    Quote Originally Posted by antisocialmunky View Post
    Does anyone know hwo exactly you shoot from elephant back? That always intrigued me.
    You ignite your fuse, stand back and watch the giant cannon fire.










    It's vanilla MTW2 version

  11. #11
    Member Member geala's Avatar
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    Default Re: Archery animations

    Quote Originally Posted by Foot View Post
    We have not made our own slinger animations. We simply reused RTW slinger animations for the timebeing. The work was hard enough getting a slinger into the game at all! But hopefully we'll see a change there as well in the future. However, once again, it isn't top priority for us at the moment.

    Foot
    I understand. Sounds very reasonable. I'm much obliged that you implemented my beloved weapon into EB II and will keep my mouth shut.



    Quote Originally Posted by antisocialmunky View Post
    Does anyone know hwo exactly you shoot from elephant back? That always intrigued me.
    What exactly do you mean? You stand in the tower and shoot or throw. If a tower was not used and someone was on the back (a method more often seen in India or Southeast-Asia), he normally knelt or sit with the spine beneath his legs, sometimes with the legs or feet put under a rope to prevent falling down when sudden moves occured.
    Last edited by geala; 02-21-2010 at 09:28.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

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