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Thread: Multiple general units?

  1. #1
    Member Member Pezlu's Avatar
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    Question Multiple general units?

    A small question: is it possible to add more than one pre-marian and/or one post-marian general unit per faction, either chosen at random on based on something like FM traits?

    For example, could I set up multiple general units for a certain faction, and give each of them to FMs based on their ethnicity, or another trait?

    Thanks!
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  2. #2
    urk! Member bobbin's Avatar
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    Default Re: Multiple general units?

    Afraid not, you can use the vannila marian reforms to change a faction general unit but this applies to all family members.

    Also you can set any unit you wish to be a general unit at the start of the game but all new generals after that will use the factions default unit (you see this when playing the KH).
    Last edited by bobbin; 02-10-2010 at 14:31.


  3. #3
    Member Member Pezlu's Avatar
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    Default Re: Multiple general units?

    I thought so as well, but I hoped differently...

    Thanks!
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  4. #4
    Member Member seienchin's Avatar
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    Default Re: Multiple general units?

    Well... There are the Client Rulers in EB so theoreticly it is possible to make something similar in homeland regions, but I guess nothing is planned.

  5. #5
    Member Member Pezlu's Avatar
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    Default Re: Multiple general units?

    I don't know exactly how client rulers work, however... I suppose it works the other way round: you build a unit marked as "general_unit", and the game attaches a family member to it; maybe it's done through the script, maybe the game engine does it on its own (but I don't think so).
    What I'd like to know is the opposite: a family member "comes of age", and a general unit chosen between a few is attached to it, instead of just the default one. Maybe at random, or maybe according to some parameters. But as bobbin pointed out, I don't think that's possible... maybe it can be done via scripting, "detecting" all family members that come of age and then changing their bodyguard. However, I don't know scripting and I asked mainly out of curiosity... I don't have exact plans for this idea :P
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  6. #6
    urk! Member bobbin's Avatar
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    Default Re: Multiple general units?

    The client ruler takes advantage of the recruitable general fuction that was introduced with BI and RTW 1.5 (its part of the engine), they aren't part of you family tree so they aren't proper family members.

    You can't change a FM's bodyguard using the script unless you make the script kill the FM and then spawn a new one with the same name but with a different bodyguard, the problem is you'll have the most messed up family tree ever. It's quite annoying you can't have multiple different bodyguards but I guess we have to live with it :/.


  7. #7
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Multiple general units?

    You could edit the edu to change a factions general unit just before an FM comes of age and change it back again afterward. In my last Casse campaign I started with Calawre generals, then changed to Rycalawre after the reform with no ill effect.

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