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  1. #1

    Default Re: Post your EB empires!

    Quote Originally Posted by Saldunz View Post
    So I think I've won this VH/VH campaign (without ever using the Force Diplomacy mod) and, thus, EB as a whole.

    And it was all done without having any of the benefits of having access to phalangites!

    All in all, I'd say this a job well done!
    For sure Saldunz, definitely well done. But how in heck do you win battles on VH? You sure you're not cheating or anything :-)? Don't think I'd even consider it; most I've tried was H/H as Romans and that was done more or less on a wing and a prayer. Anyway yeah, congratulations!

  2. #2

    Default Re: Post your EB empires!

    Quote Originally Posted by Jive View Post
    For sure Saldunz, definitely well done. But how in heck do you win battles on VH? You sure you're not cheating or anything :-)? Don't think I'd even consider it; most I've tried was H/H as Romans and that was done more or less on a wing and a prayer. Anyway yeah, congratulations!
    Cheating's not necessary - you just have to slightly modify your own approach to battles to survive VH battles. VH battle difficulty gives generous boosts to most of the AI's units' stats, but their morale remains unchanged. So in VH, almost every single battle is about causing a rout. Their stat bonuses don't count for much when they're running away.

    There are many different ways to do this. The most common that I use, especially against stacks of phalangites, is setting up my infantry against theirs, and either using cavalry or javelineers to sweep around them from behind and break the AI army. Keeping that in mind, it's extremely important to keep your infantry on guard mode, otherwise your line may break and rout before you can get the cavalry/skirmishers in place.

    There's also a lot of little notes that go with this, like if the AI army is lead by a FM, you need to focus your efforts on killing him. If you have too many weak units on your side, you can fake a rout and get the AI to split up its forces to chase you, while your main units engage and terrify the fractured army one piece at a time. The only near-impossibility of VH is fighting against horse-archers without phangites. But even then, all you have to do to tip things back to your advantage is fight them on steep hills and wear them down with your archers and slingers while they get exhausted trying to reach you.

    You'll lose battles, or be forced to run away more than you're used to, but I guarantee you that the first Heroic Victory you get on VH/VH will make you feel very, very heroic!
    Last edited by Saldunz; 09-14-2012 at 14:58.

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  3. #3

    Default Re: Post your EB empires!

    Quote Originally Posted by Saldunz View Post
    The only near-impossibility of VH is fighting against horse-archers without phangites. But even then, all you have to do to tip things back to your advantage is fight them on steep hills and wear them down with your archers and slingers while they get exhausted trying to reach you.
    Yeah, those armored HA's and Noble Heavy Cav are really awesome. I read somewhere their armor wasn't iron or steel, but overlaid pieces of horses' hooves attached to leather. Quite ingenious. And it isn't always easy to find a steep hill when they're in the vicinity!

    Update: Now I'm playing the KH on VH/H (still not ready for VH/VH). Not all that difficult once you get the hang of it. What's made it easier is taking control of bridges, so the AI has to attack you at extreme disadvantage. Otherwise better look for any height advantage. Cheerio!
    Last edited by Jive; 10-04-2012 at 09:51.

  4. #4

    Default Re: Post your EB empires!

    Hmmm. The cobwebs have gathered on this thread, gotta dust 'em off. So here's a couple thumbnails from my current Pahlava campaign, played on VH/H with BI exe and battle time limit ON. (BTW also posted at TWC, but with different commentary.)

    There's a story behind the first shot. It was supposed to be a quick punitive raid on Alexandria, but nearly resulted in disaster when my troops refused to climb the siege towers. Turns out there's a bug specific to Alexandria, at least when assaulting from the eastern side. Fortunately a spy had opened the gates so it was possible to enter, although you'd expect heavy casualties from boiling oil poured on invaders passing through the gates plus wall towers firing frontwards and backwards.

    Yet losses were relatively minor--15 or 20%--since the defending garrison acted lethargically (the two elite phalanxes just stumbled around without using their pikes at all), the tower guys seemed kinda sleepy, and the boiling oil fellas apparently didn't show up at all (no burn injuries far as I could tell). As I suggested at the TWC technical section in the thread "Siege towers not working" maybe it's not a bug, but a deliberate feature by the game designers to show the effects of that infamous Nile Delta parasite called schistosomiasis (bilharzia) on people who hang around that marshy, low-lying area.

    Anyway after enslaving the populace I demolished just about anything trashable in Alexandria except for Alexander's Tomb (for obvious sentimental reasons) and the naval port (might need those transports later to invade the last Seleucid bastion on Cyprus), realizing about 65,000 mnai for my efforts. Plus most of the raiding force got away clean after leaving a token garrison behind to slow pursuit. Not too bad, eh?

    Thanks for your kind attention and Happy Thanksgiving to Stateside EB fans!
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    Last edited by Jive; 11-22-2012 at 12:32. Reason: correction

  5. #5
    Member Member mikepettyrtw's Avatar
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    Default Re: Post your EB empires!

    Quote Originally Posted by Jive View Post
    Hmmm. The cobwebs have gathered on this thread, gotta dust 'em off. So here's a couple thumbnails from my current Pahlava campaign, played on VH/H with BI exe and battle time limit ON. (BTW also posted at TWC, but with different commentary.)

    There's a story behind the first shot. It was supposed to be a quick punitive raid on Alexandria, but nearly resulted in disaster when my troops refused to climb the siege towers. Turns out there's a bug specific to Alexandria, at least when assaulting from the eastern side. Fortunately a spy had opened the gates so it was possible to enter, although you'd expect heavy casualties from boiling oil poured on invaders passing through the gates plus wall towers firing frontwards and backwards.

    Yet losses were relatively minor--15 or 20%--since the defending garrison acted lethargically (the two elite phalanxes just stumbled around without using their pikes at all), the tower guys seemed kinda sleepy, and the boiling oil fellas apparently didn't show up at all (no burn injuries far as I could tell). As I suggested at the TWC technical section in the thread "Siege towers not working" maybe it's not a bug, but a deliberate feature by the game designers to show the effects of that infamous Nile Delta parasite called schistosomiasis (bilharzia) on people who hang around that marshy, low-lying area.

    Anyway after enslaving the populace I demolished just about anything trashable in Alexandria except for Alexander's Tomb (for obvious sentimental reasons) and the naval port (might need those transports later to invade the last Seleucid bastion on Cyprus), realizing about 65,000 mnai for my efforts. Plus most of the raiding force got away clean after leaving a token garrison behind to slow pursuit. Not too bad, eh?

    Thanks for your kind attention and Happy Thanksgiving to Stateside EB fans!
    Alexanders tomb is the first thing I destroy when I play as Parthia or Saka and reach Alexandria. Its obviously a good idea to keep it if your Hellenic faction.
    As a matter of fact, there is nothing like playing as Parthia or Saka and destroying all the Hellenic monuments, (except for Alexanders Altars) it feels like payback for for the desecration of the Temple of Anahita and the Sack of Persopolis and Pasargadae.
    I do the same when I play as Macedon or any western faction and get a chance to Sack Rome.
    I am a Nomad steppe Kha-khan and have been since my first Parthia campaign in vanilla some years ago.
    from Brennus being the first entrant into the Nomad Screenshot contest.


    Check out my Playtest of giving hoplite units the phalanx attribute!
    Saka Late Cataphract "Bodyguard Cavalry" Fix (Thanks to Brave Brave Sir Robin)

    Member thankful for this post:

    Jive 


  6. #6

    Default Re: Post your EB empires!

    So it's over. Lotsa fun but I sure wish the victory conditions were clarified. The adviser, faction leader, and script all agreed Pahlava had to outlast the Hayasdan but at game's end they still had at least three cities remaining. Then again, what's life without a little mystery?

    Incidentally I'd like to thank the Ptolemies for wiping out the last Seleucid settlement on Cyprus, thus releasing me from the obligation. It's the least they could do after sending endless numbers of phalanx-studded stacks against me for the past quarter century!
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  7. #7

    Default Re: Post your EB empires!

    Birth of an empire: Hayasdan

    Campaign: Medium
    Battles: Hard
    With my x3 unit costs and upkeeps sub-mod: https://forums.totalwar.org/vb/showt...ts-and-Upkeeps


  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Post your EB empires!

    Quote Originally Posted by Jive View Post
    Hmmm. The cobwebs have gathered on this thread, gotta dust 'em off. So here's a couple thumbnails from my current Pahlava campaign, played on VH/H with BI exe and battle time limit ON. (BTW also posted at TWC, but with different commentary.)

    There's a story behind the first shot. It was supposed to be a quick punitive raid on Alexandria, but nearly resulted in disaster when my troops refused to climb the siege towers. Turns out there's a bug specific to Alexandria, at least when assaulting from the eastern side. Fortunately a spy had opened the gates so it was possible to enter, although you'd expect heavy casualties from boiling oil poured on invaders passing through the gates plus wall towers firing frontwards and backwards.

    Yet losses were relatively minor--15 or 20%--since the defending garrison acted lethargically (the two elite phalanxes just stumbled around without using their pikes at all), the tower guys seemed kinda sleepy, and the boiling oil fellas apparently didn't show up at all (no burn injuries far as I could tell). As I suggested at the TWC technical section in the thread "Siege towers not working" maybe it's not a bug, but a deliberate feature by the game designers to show the effects of that infamous Nile Delta parasite called schistosomiasis (bilharzia) on people who hang around that marshy, low-lying area.

    Anyway after enslaving the populace I demolished just about anything trashable in Alexandria except for Alexander's Tomb (for obvious sentimental reasons) and the naval port (might need those transports later to invade the last Seleucid bastion on Cyprus), realizing about 65,000 mnai for my efforts. Plus most of the raiding force got away clean after leaving a token garrison behind to slow pursuit. Not too bad, eh?

    Thanks for your kind attention and Happy Thanksgiving to Stateside EB fans!
    omg i had that bug too... so annoying. though i think it was a different city than alexandria.

    Did u also destroy the library? :/

    We do not sow.

  9. #9

    Default Re: Post your EB empires!

    Isolated Empire of Casse
    Capital: Ynys-Mon

    Luckily no faction is destroyed yet but Makedonia and Arche Seleukeia near extinction.

  10. #10
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Post your EB empires!

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    My most succeful campaign as of yet. Though that might change now I'm running out of rebel settlements to conquer. How I wished the unit reforms were already in.

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