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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Post your EB empires!

    Quote Originally Posted by vollorix View Post
    I remember terrorizing Taras held by Romans while playing Carthage where public order dropped down to zero, but no rioting or rebellion, and the AI must have had taxes at least at "high" due to no growth. Same was happening to Bononia. But when playing Aedui i always used to manage Bononia to revolt to me.... really strange.
    Btw: it must be kind of hidden trait since it´s getting more and more difficult to infiltrate a settlement with a family member after several turns, especially those of Eleutheroi. And Assasins have a 1% chance to kill a careless general ( up to -5 security ) with almost no influence - how comes? There is a limit of 10 "stars" for the killers, and if one even can´t get rid of some "trusting fools" with "expert assassins", what are they good for, except for sabotaging the poor AI? ^^
    I know there's a bug whereby multiple spies actually adds to order (making rebellion less likely). But sabotage rarely seems to work, even when you've got five or six assassins at work destroying stuff.

    Which as you say begs the question as to what the point of assassins is, since they're usually useless against all but the most unimportant of enemy FMs (and never while they're in a settlement).

    I don't want them to rebel to me, just to the Eleutheroi. Which I think will only happen if they're being held by their original owner.

    Quote Originally Posted by vollorix View Post
    @QS: nice victory, and what was the enemy army composition, if i might ask?
    They were relatively similar in composition. Both had experienced FMs with large bodyguards (which they used badly). First stack was something like: four full-strength phalangites (mix of kleruchoi and pantodapoi), two or three depleted phalanxes, two full-strength units of Hyrkanian hillmen, a full unit of eastern slingers, a full unit of peltastai, a full unit of Anatolian hillmen, a full unit of pantodapoi (maybe two), then assorted depleted units of some light and medium cavalry and other randomness.

    Second stack was: again four units of phalangites (all kleruchoi this time), a unit of toxotai, another of peltastai, two Anatolian hillmen, one of pantodapoi, a unit of Lonchophoroi, and again random depleted bits.
    Last edited by QuintusSertorius; 01-03-2011 at 22:33.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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