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  1. #1
    Member Member Paltmull's Avatar
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    Default Re: Post your EB empires!

    Ahaaa, unlimited ammo. That explains it.

    Spoiler Alert, click show to read: 


  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Post your EB empires!

    Quote Originally Posted by Paltmull View Post
    Ahaaa, unlimited ammo. That explains it.
    I don't get it, what's the point in playing on arcade mode? That makes for tedious battles of attrition.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Post your EB empires!

    Point was to see how bad the AI is. May as well up the ante, and see how quickly one can conquer the entire map (minus Terhazza of course) if one exploits everything to the max. Different game all together. The fun then is not in role playing, but in achieving WC by a certain date.

    Note: this is not meant as a criticism of the EB team. I really feel they have done the best job they could do with what they had available to them.

    I feel that one has to come up with a list of house rules, to make play more enjoyable. I tried many, but none had results to my liking. You need dozens of in battle rules as well, since the battle AI in is not the best. To the point that you really wonder how much fun it is to actually engage in these battles as well.

    I am seriously tempted to only run auto-calc campaigns. The few I have done have been much more fun than regular campaigns. They certainly take care of any chance of blitzing. That way the AI retains a slight edge, due to free command stars, and its sheer stupidity in battle is not a constant source of annoyance. You may have some surprising wins and losses. A bit more historical in a sense, since the outcome of military engagements sometimes yielded surprising results as well.

    As much as I admire your playing style QS (as evidenced in this thread), you have to lose intentionally to get into the positions where you are. I feel that if one has to do badly intentionally to experience difficulties and serious problems, it takes the fun out of whatever challenge one sets.

  4. #4

    Default Re: Post your EB empires!

    But using autocalc with even, or favourable, odds would normaly get you a crushing defeat on "vh" campaign difficulty - so no need to loose on purpose here ;)
    - 10 mov. points :P

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Post your EB empires!

    Quote Originally Posted by vollorix View Post
    But using autocalc with even, or favourable, odds would normaly get you a crushing defeat on "vh" campaign difficulty - so no need to loose on purpose here ;)
    Well, yeah. It also removes the temptation to turn a battle that was supposed to be a defeat into a close victory.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: Post your EB empires!

    EB 1.2 SPQR campaign
    difficulty setting: easy/medium
    unit size: normal
    used submods:
    - EB for BI (with unit abilities, although I hardly use them...)
    - force diplomacy
    - EOM
    - unit info cardmod
    - RSII strat/battlemap environment
    - NO citymod (because it makes cities far away from the faction's capitals much easier to hold)

    houserules:
    - roughly accurate legions
    - legions outside roman territory only with a general that is/was consul
    - max. 4 legions (means 2 fullstacks) in Camillan times
    - max. 16 legions (8 fullstacks) in Polybian times
    - max. 30 legions (15 fullstacks) after Marian reforms
    - no use of FD for unrealistic own benefit (getting a ceasefire with a single-province-faction is realistic, getting one with an enemy faction at the peak of its power is not)

    Warning: Huge image...
    Spoiler Alert, click show to read: 


    I'm in 153BC actually and in the meantime the Aedui managed to grab Skandza, Makedonia took Mazaka and Tarsos.

    I didn't help any faction so far, nevertheless there are only 2 factions out of game by now (Arverni got subdued by Aedui, the Epirotes had not that much time to regret their betrayal of the alliance they had with Rome...).
    The easy campaign difficulty seems not to hinder the factions (except for the Sweboz), the normal unit size makes for a lot of AI flanking maneuvers...
    And I experienced something I never had before:
    I'm bordering the Getai for almost 100 years now and never was betrayed by them. (Kallatis I simply bought....).
    Last edited by Shadowwalker; 02-22-2011 at 01:47. Reason: typos....
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  7. #7

    Default Re: Post your EB empires!

    One thing I've noticed throughout all my campaigns is that the Getai never attack anyone. Not me, not their neighbors, only the Eleutheroi. They're the only faction that does it, too.

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