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Thread: Protectorates

  1. #31
    Member Member GenosseGeneral's Avatar
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    Default Re: Protectorates

    @swissBarbar: which .exe do u use?

  2. #32
    Legatvs Member SwissBarbar's Avatar
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    Default Re: Protectorates

    I have EB installed to RTW, not BI or Alex, if you mean that. It's Version 1.2
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  3. #33
    Member Member GenosseGeneral's Avatar
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    Default Re: Protectorates

    thank you. just thought this bug would may be fixed with a newer version of the engine.

  4. #34
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Protectorates

    R:TW was patched at the same time as BI, so any bugs that aren't fixed in one are most likely still present in the other. Whether alex fixes any remaining BI bugs, I don't know.
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  5. #35
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Protectorates

    Same with ALEX....

    Same bug but I do not care since I hate destroying factions I give them one province and let their noble dynasty womanize...
    I have to make Hayasdan my protectorate to save me from endless stacks of AS phalanxes....

    A none game crushing bug or roleplaying I prefer the latter....



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  6. #36
    Unbowed Unbent Unbroken Member Lazy O's Avatar
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    Default Re: Protectorates

    Protectorates do not screw your income. It is exaclty the way it is. The finance tab shows you how much you got THE CURRENT TURN. And the projected profit will mean how much you will have next turn if nothing messes with it. In this case. AI gives you 10000 in turn 1 which is showed on your finance, You press end turn, AI goes into the red, AI does not give you tribute the next turn so you dont get the money. Its basically a misinterpretation, Like when you recruit 1 unit of cavalry which costs 1000, and has a upkeep of 400, the 400 upkeep deduction will not be counted in your projected income for the next turn.


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