I'm not going to post the Role PMs because there's a liklihood that I'd like to use them (albeit modified) in later games. However, the roles (and their abilities) were as follows:
SplitPersonality - Defense Attorney Mia Fey - Protection
Beskar - Prosecutor Miles Edgeworth - Investigation
Cultured Drizzt fan - Madame Elizé Da Silva - Night Kills, Vote Switching
Methos - Lorna Roberts, Hotel Receptionist
Centurion1 - Eric Ballaud, Hotel Security
A Very Super Market - Dr. Paul Afforme, Hotel Guest
Captain Blackadder - Gerard Duquesne, Hotel Bellboy
For my first game... well, I'm not amazingly optimistic about responses, as I felt that the town/lawyers were very, very lucky to win; I had foolishly stacked things against them.
I realised halfway through the game that a N-D-N-D-N structure heavily favoured a mafia victory; coupled with the vote tampering ability, it basically ensured you only had one window of opportunity to catch CDf. CDf actually requested to use the tampering ability in the second day phase that just passed, but it will only work if the votes are not unanimously against the target; with all five people voting against him, CDf's mafia boss couldn't switch votes, whereas this would've been possible had CDf convinced at least one person not to vote for him. I had planned for the ability to be like this from the start, but was unsure if I had stated as such in the Role PM, so had to remind him this morning via PM. Apologies, Drizzty. :<
The process of actually revealing CDf was down to luck in itself; Beskar and Split (the former knew the latter as he investigated on the first evening, unsure about the reverse though) had debated investigating Methos at first, but Beskar expressed interest in Centurion1. Split said that he felt suspicious also, and then Beskar moved onto CDf and sent orders for his investigation. This investigation would have failed had Beskar not suggested himself to Split for protection overnight.
I'd like to make further games, but I've got alot more planning to do in the future. I believe D-N-D-N-D will work better, both in terms of balance between the mafia and the town and in terms of adhering to the narrative of the Phoenix Wright games themselves. I want to write games that people are interested in and actively debate... it can be difficult to do just that in a seven-man game, and I was hoping that the narrative would drive things to that point.
I'm eager to see how you guys felt, both in terms of the narrative side and the game side of it.
Thank you for playing, at any rate. :3
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