Hi everyone!
I’ve been planning to make some changes to the unit roster of Makedonia during my campaign with them.
I want to add Thorakitai Agematos Basilkou, Hellenekoi Kataphraktoi, Baktrioi Hippotoxotai.
I also want be able to recruit these units in Pella and Alexandreia, plus I want to add recruitment of Elephantes Indikoi to Pella.
I’m really not that very experienced with modding EB or even RTW so I would really need some in depth help on this one.
As far as I know the Hellenic Cataphract and TAB is linked to the Cataphract Reform for AS, would this make things harder or easier? And the Reforms have already been triggered.
And when one adds recruitment possibilities of a unit to a specific region, does that have to do with the letter combinations at the end of the entries in the EDB?
Then there's one thing I've forgotten, how does one enable the building of Type II government everywhere?
And finally I have something slightly simpler to ask: How would one translate "The Indohellenic Kingdom" and "The Kingdom of Meroe" to Koine Greek?
Thank you.
note: This is the right place to ask these questions right?
Sorry but I need more specific info than that, as I said I'm really a noob when it comes to modding.
Thanks for posting anyway.
edit: Thank you Podoh
Originally Posted by Arthur, king of the Britons:
Sorry but I need more specific info than that, as I said I'm really a noob when it comes to modding.
Thanks for posting anyway.
I know you're just kidding =) Read post #6 by Centurio on the link that podoh provided. Thanks to podoh for link!
Originally Posted by vartan:
Missed one.
Oops
Originally Posted by Arthur, king of the Britons:
As far as I know the Hellenic Cataphract and TAB is linked to the Cataphract Reform for AS, would this make things harder or easier? And the Reforms have already been triggered.
And when one adds recruitment possibilities of a unit to a specific region, does that have to do with the letter combinations at the end of the entries in the EDB?
Then there's one thing I've forgotten, how does one enable the building of Type II government everywhere?
I don't think it matters if the Seleucids had their cataphract reforms already; if you make the TAB's and the HellCat recruitable from the start of the game, you shuld be able to access them without reforms.
The hidden recourses in the EDB indeed signify the region; if you want to know what region uses what combination, look in the file EB/Data/world/maps/base/descr_regions.txt
To make typeII gov available everywhere look for this line in your EDB:
Code:
gov2 requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, } and building_present_min_level hinterland_precursor expansion and not hidden_resource not_here
and change it into:
Code:
gov2 requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, } and building_present hinterland_precursor and not hidden_resource not_here
You can do the same with typeI-govs if you want.
Oh, and thanks for the balloons, but you might want to distribute some of them to the repliers in the other thread. I couldn't have explained it that well myself.
Originally Posted by
podoh:
I don't think it matters if the Seleucids had their cataphract reforms already; if you make the TAB's and the HellCat recruitable from the start of the game, you shuld be able to access them without reforms.
The hidden recourses in the EDB indeed signify the region; if you want to know what region uses what combination, look in the file EB/Data/world/maps/base/descr_regions.txt
To make typeII gov available everywhere look for this line in your EDB:
Code:
gov2 requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, } and building_present_min_level hinterland_precursor expansion and not hidden_resource not_here
and change it into:
Code:
gov2 requires factions { britons, dacia, gauls, germans, scythia, spain, egypt, saba, carthage, romans_scipii, numidia, romans_brutii, romans_julii, greek_cities, macedon, thrace, seleucid, } and building_present hinterland_precursor and not hidden_resource not_here
Thanks Podoh this is extremely helpful!
Originally Posted by :
Oh, and thanks for the balloons, bur you might want to distribute some of them to the repliers in the other thread, because I couldn't have explained that well that myself. :smiley
As you wish, Vartan you can have a ballon

for directing me to the specific post.
note: should I ask for the faction names in the main EB forum instead, because it probably belongs more there than here?
You might want to watch out giving away to much balloons. It might cause some kind of inflation.
As for translation help most people indeed tend to use the main forum.
Originally Posted by
podoh:
You might want to watch out giving away to much balloons. It might cause some kind of inflation. 
Hehe I'll keep that in mind.
Originally Posted by :
As for translation help most people indeed tend to use the main forum.
Okay, thanks for the quick answer.
Originally Posted by
Arthur, king of the Britons:
As you wish, Vartan you can have a ballon
for directing me to the specific post.
Man, one to a person is plenty. If you keep this up the value of balloons will fall drastically. Thanks though.
Originally Posted by vartan:
Man, one to a person is plenty. If you keep this up the value of balloons will fall drastically. Thanks though.
I'll be more careful with handing out ballons from here on.
Like Spiderman said: "With great power comes great responsibility"
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