gollum...I'm just looking for a bit more realism and balance. It makes sense that the Senate might have a "Royal Guard" so to speak (whether they had one historically or not), but after watching fleet battles for a couple of campaigns with fow disabled, the SPQR fleets (which almost invariably get a Seamaster) simply strangle factions like the Greek Cities and Carthage. I can't see any reason why they should get them so I'm going to try eliminating their capacity to build and see how that goes.....
I was also considering how to make Carthage more of a factor. I've played my last two campaigns with fow off so I could see how the AI handles all the factions. I was not surprised by how badly Carthage was done. In the last camp it went something like this:
"Garrison general in Syracuse moves most of his hoplites outside the city. The Romans seige the following turn. Hanno moves to engage the hoplites (no alliance with the Scipii) and destroys them. Hanno wanders around for several more turns before embarking on a single bireme fleet which is promptly sunk by the Scipii. Romans then invade Africa seiging and capturing Thapsus in short order. The Carthage garrison general then embarks a major portion of Carthage' garrison into a single bireme fleet which is promptly sunk by the Scipii."
Anyone who was just playing the game for the first time could have done better.....Africa was simply handed to the Scipii on a silver platter.
I've thought of beefing up the outpost at Caralis and giving it wooden walls so the Julii have to fight for it instead of landing and rolling it over the same turn, and making several other adjustments, but suggestions are welcome.
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