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  1. #1

    Default Re: A Little Help Please

    For Carthage usually i do the following:
    Make Iberian infantry 60 men unit.
    Replace Militia with Iberian infantry and drop all infantry units one tier down, that is:
    1. Ib. Infantry
    2. Libyan Spearmen
    3. Poeni Infantry
    4. Sacred band (taken out from Baal)

    Also i (belive it or not) eliminate the Elephant units completely (as the AI favors them and does not build normal infanrty units, only that they can be defeated by the flame arrows easy peasy by the player), as well as the wardogs, camels, gladiators, arcani and warpigs, siege engines, chariots (other than british and egyptian general chariots which i leave in but nerfed considerably) and all archers/slingers other than horse archers. This makes carthage really worthwhile as they build up solid armies of infantry/cavalry. The disadvantage of the AI in handlins the archer units is also eliminated and battles are far more bloody affairs in which the AI can prove a semi-worthy opponent.

    Whatever you do, reduce the speed by messing with the Terrain Movement Modifiers: all mods do so, a good average value for long/short grass is around 0.75 to 0.8 - you can give values to the others according to that, but never drop below 0.5, as the fatigue rates are just too high then.

    Good luck and enjoy modding and playing your mod.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  2. #2

    Default Re: A Little Help Please

    Forgot to mention that i also take out, late legionary cohorts, praetorian cohorts, urban cohorts and the roman cavalry - i just leave in the early legions, the auxiliaries and the legionary cavalry from circus maximus.

    It makes fighting with and against the Romans way more realistic and actually better because their army composition is far more solid.

    I think that historically lorica segmentata late legionary cohorts appeared after the game timeline ends.

    Also forgot to mention that i reduce intial treasury for the Romans, the level and population of all Roman towns as well as their starting army. Also no Roman faction starts with a port.
    These give lots of time to Phinician Sicily (lilibaum) to prepare and build up.



    edit
    Also forgot to mention that i reduce the ratio of infantry/cavalry sizes - typically i make cavalry 18 at normal size. This gives less ammo to horse archers and also makes infantry far more solid against cavalry - the game plays more like STW/MTW with these ratios, especially if you combine this with the movement modifiers suggestion, that reduces the impact of the cav. charge (as speeds are lower) and so makes cavalry much more balanced than in vanilla.
    Last edited by gollum; 02-18-2010 at 01:02.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3

    Default Re: A Little Help Please

    If you want to make Carthage behave, you might want to read here. The entire thread is very useful.

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  4. #4
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default A Little Help Please

    I think that historically lorica segmentata late legionary cohorts appeared after the game timeline ends.
    That would be interesting to know for sure. One of the reasons, but not the only one I'm sure, that all heroic land markers seem to end up going in favor of the Romans whenever they are involved. Yes, the Roman army was one of the best, but they didn't win every battle

    Also forgot to mention that i reduce intial treasury for the Romans, the level and population of all Roman towns as well as their starting army. Also no Roman faction starts with a port.
    I'm not sure I want to go that far, but taking a clue from your lead, I might give the Romans a port only for their capital at the start.

    As to unit size changes, maybe later. A little at a time What directory is used to alter movement speeds? That's a good idea to make more realistic and eliminate those idiotic scenes during battle where infantry are running nearly as fast as horses

    Regarding Carthage....what's the benefit of reducing Iberian infantry unit size from 80 to 60?

    @ Aradan

    I've looked thru that topic before. Those guys seem to know the game quite well. However, I do like RTW for an occasional game (when I get tired of STW!) but not enough to do such extensive modding. There is a lot of excellent material there, though......
    High Plains Drifter

  5. #5

    Default Re: A Little Help Please

    wikipedia seems to agree:
    http://en.wikipedia.org/wiki/Lorica_segmentata
    use from 9BC to 3rd century AD

    There is no beneft reducing Iberian Infantry, i meant increasing it from 40 men normal to 60 men normal.

    Its in the main Data folder where also the unit and building files are. Do not have the game installed and cannot remember the exact name, but look for the words Modifiers, Ground, Speed, Texture. Its early on (towards the top). Its indeed imperative and you'll see that the game becomes far better then, especially if you play with thick fighting infantry blocks that allow you more melee time to manage things.

    Last edited by gollum; 02-18-2010 at 20:11.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: A Little Help Please

    One last question (until I think of more): to remove the starting ports from Messina and Croton (not disabling but forcing the Romans to build them) I do what......?
    High Plains Drifter

  7. #7

    Default Re: A Little Help Please

    The starting position file that you are after is in the world/campaigns/imperial camp. Sorry i am not more precise, i just havent the game installed and its been a while since i've done that. Iirc you just take out the port building textline and this automatically downgrades it to a fishing village.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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