For Carthage usually i do the following:
Make Iberian infantry 60 men unit.
Replace Militia with Iberian infantry and drop all infantry units one tier down, that is:
1. Ib. Infantry
2. Libyan Spearmen
3. Poeni Infantry
4. Sacred band (taken out from Baal)
Also i (belive it or not) eliminate the Elephant units completely (as the AI favors them and does not build normal infanrty units, only that they can be defeated by the flame arrows easy peasy by the player), as well as the wardogs, camels, gladiators, arcani and warpigs, siege engines, chariots (other than british and egyptian general chariots which i leave in but nerfed considerably) and all archers/slingers other than horse archers. This makes carthage really worthwhile as they build up solid armies of infantry/cavalry. The disadvantage of the AI in handlins the archer units is also eliminated and battles are far more bloody affairs in which the AI can prove a semi-worthy opponent.
Whatever you do, reduce the speed by messing with the Terrain Movement Modifiers: all mods do so, a good average value for long/short grass is around 0.75 to 0.8 - you can give values to the others according to that, but never drop below 0.5, as the fatigue rates are just too high then.
Good luck and enjoy modding and playing your mod.
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